refactored into a node module
This commit is contained in:
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a2ec6f700b
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import { loginResponse } from "../Classes/loginResponse";
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import { loginResponse } from "../Classes/loginResponse.js";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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import { userData } from "../Classes/userData";
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import { userData } from "../Classes/userData.js";
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export function emitLogin(socket, user : userData | null, player:playerData, registered:boolean = false){
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export function emitLogin(socket, user : userData | null, player:playerData, registered:boolean = false){
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if(user != null){
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if(user != null){
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import { userData } from "../Classes/userData";
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import { userData } from "../Classes/userData.js";
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import { players } from "../Player/players";
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import { players } from "../Player/players.js";
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import { emitLogin } from "./_emitLogin";
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import { emitLogin } from "./_emitLogin.js";
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import { users } from "./users";
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import { users } from "./users.js";
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export function login(socket, data){
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export function login(socket, data){
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let buff = Buffer.from(data, 'base64');
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let buff = Buffer.from(data, 'base64');
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import { userData } from "../Classes/userData";
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import { userData } from "../Classes/userData.js";
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import { players } from "../Player/players";
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import { players } from "../Player/players.js";
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import { emitLogin } from "./_emitLogin";
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import { emitLogin } from "./_emitLogin.js";
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import { users } from "./users";
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import { users } from "./users.js";
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export function register(socket, data){
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export function register(socket, data){
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let buff = Buffer.from(data, 'base64');
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let buff = Buffer.from(data, 'base64');
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import { register } from "./_register";
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import { register } from "./_register.js";
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import { login } from "./_login";
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import { login } from "./_login.js";
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export function registerAccountCallbacks(socket){
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export function registerAccountCallbacks(socket){
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socket.on('account/register', (data) => {
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socket.on('account/register', (data) => {
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import { game } from "../game";
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import { game } from "../game.js";
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import { userData } from "../Classes/userData";
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import { userData } from "../Classes/userData.js";
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export class users{
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export class users{
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static createUser(login, password){
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static createUser(login, password){
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import { itemData } from "../itemData"
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import { itemData } from "../itemData.js"
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export class inventoryChange{
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export class inventoryChange{
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operation : number
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operation : number
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import { levelState } from "../levelState"
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import { levelState } from "../levelState.js"
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export class levelEnter{
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export class levelEnter{
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previousRoom : levelState
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previousRoom : levelState
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import { playerData } from "../playerData";
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import { playerData } from "../playerData.js";
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export class levelUpdateClient{
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export class levelUpdateClient{
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player : playerData
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player : playerData
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import { levelState } from "../levelState";
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import { levelState } from "../levelState.js";
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import { playerData } from "../playerData";
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import { playerData } from "../playerData.js";
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export class levelUpdateHost{
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export class levelUpdateHost{
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player : playerData
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player : playerData
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import { playerData } from "../playerData";
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import { playerData } from "../playerData.js";
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export class lobbyJoin{
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export class lobbyJoin{
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player : playerData
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player : playerData
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import { game } from "../game"
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import { game } from "../game.js"
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import { levelState } from "./levelState"
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import { levelState } from "./levelState.js"
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export class dungeonData{
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export class dungeonData{
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entranceId : string
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entranceId : string
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import { Stat } from "./itemData"
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import { Stat } from "./itemData.js"
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import { physicsObject } from "./physicsObject"
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import { physicsObject } from "./physicsObject.js"
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export class enemyData{
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export class enemyData{
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id : number
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id : number
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import { game } from "../game"
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import { game } from "../game.js"
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import { inventoryChange } from "./Incoming/inventoryChange"
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import { inventoryChange } from "./Incoming/inventoryChange.js"
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export class itemData{
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export class itemData{
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name : string
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name : string
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import { itemData } from "./itemData"
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import { itemData } from "./itemData.js"
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export class itemGenerated{
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export class itemGenerated{
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instanceId: number
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instanceId: number
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import { itemData } from "./itemData"
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import { itemData } from "./itemData.js"
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export class itemPickup{
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export class itemPickup{
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instanceId: number
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instanceId: number
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import { enemyData } from "./enemyData";
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import { enemyData } from "./enemyData.js";
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import { playerData } from "./playerData";
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import { playerData } from "./playerData.js";
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import { propData } from "./propData";
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import { propData } from "./propData.js";
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export class levelState{
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export class levelState{
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id : string
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id : string
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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import { dungeonData } from "./dungeonData";
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import { dungeonData } from "./dungeonData.js";
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import { levelState } from "./levelState";
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import { levelState } from "./levelState.js";
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import { userData } from "./userData";
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import { userData } from "./userData.js";
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export class lobbyState{
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export class lobbyState{
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users : userData[] = [];
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users : userData[] = [];
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import { playerData } from "./playerData"
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import { playerData } from "./playerData.js"
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import { userData } from "./userData"
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import { userData } from "./userData.js"
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export class loginResponse{
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export class loginResponse{
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result : boolean
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result : boolean
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import { enemyDamageInfo } from "./enemyDamageInfo";
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import { enemyDamageInfo } from "./enemyDamageInfo.js";
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import { physicsObject } from "./physicsObject";
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import { physicsObject } from "./physicsObject.js";
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import { playerInventory } from "./playerInventory";
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import { playerInventory } from "./playerInventory.js";
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import { questBook } from "./questBook";
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import { questBook } from "./questBook.js";
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export class playerData{
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export class playerData{
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id : number
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id : number
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import { itemData } from "./itemData";
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import { itemData } from "./itemData.js";
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export class playerInventory{
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export class playerInventory{
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weapon : number = -1
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weapon : number = -1
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import { physicsObject } from "./physicsObject"
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import { physicsObject } from "./physicsObject.js"
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export class propData{
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export class propData{
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id : number
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id : number
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import { questProgressData } from "./questProgressData";
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import { questProgressData } from "./questProgressData.js";
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export class questBook{
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export class questBook{
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quests = {}
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quests = {}
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import { levelState } from "./levelState"
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import { levelState } from "./levelState.js"
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import { playerData } from "./playerData"
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import { playerData } from "./playerData.js"
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export class roomChangeResponse{
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export class roomChangeResponse{
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player : playerData
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player : playerData
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import Database from 'better-sqlite3';
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import { open } from 'sqlite'
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// this is a top-level await
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(async () => {
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// open the database
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const db = await open({
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filename: '/tmp/database.db',
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driver: Database
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})
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})()
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import { inventoryChange } from "../Classes/Incoming/inventoryChange";
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import { inventoryChange } from "../Classes/Incoming/inventoryChange.js";
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import { itemData } from "../Classes/itemData";
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import { itemData } from "../Classes/itemData.js";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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export function updateInventory(socket, data){
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export function updateInventory(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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import { itemData, persistentItemData } from "../Classes/itemData";
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import { itemData, persistentItemData } from "../Classes/itemData.js";
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import {game} from "../game";
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import {game} from "../game.js";
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function getRandom(arr){
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function getRandom(arr){
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return arr[Math.floor(Math.random()*arr.length)]
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return arr[Math.floor(Math.random()*arr.length)]
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import { updateInventory } from "./_updateInventory";
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import { updateInventory } from "./_updateInventory.js";
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export function registerItemCallbacks(socket){
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export function registerItemCallbacks(socket){
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socket.on('item/updateInventory', (data) => {
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socket.on('item/updateInventory', (data) => {
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import { persistentItemData } from "../Classes/itemData";
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import { persistentItemData } from "../Classes/itemData.js";
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import { game } from "../game";
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import { game } from "../game.js";
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const fs = require('fs');
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const fs = require('fs');
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import { game } from "../game";
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import { game } from "../game.js";
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export function clear(socket, data){
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export function clear(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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import { game } from "../game";
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import { game } from "../game.js";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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import { roomChangeResponse } from "../Classes/roomChangeResponse";
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import { roomChangeResponse } from "../Classes/roomChangeResponse.js";
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import { levelEnter } from "../Classes/Incoming/levelEnter";
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import { levelEnter } from "../Classes/Incoming/levelEnter.js";
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export function enter(socket, data){
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export function enter(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient";
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import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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export function playerUpdate(socket, data){
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export function playerUpdate(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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if(!socket.hasOwnProperty("user")) return;
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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export function projectile(socket, data){
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export function projectile(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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if(!socket.hasOwnProperty("user")) return;
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import { levelUpdateHost } from "../Classes/Incoming/levelUpdateHost";
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import { levelUpdateHost } from "../Classes/Incoming/levelUpdateHost.js";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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import { game } from "../game";
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import { game } from "../game.js";
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export function update(socket, data){
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export function update(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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import { clear } from "./_clear";
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import { clear } from "./_clear.js";
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import { enter } from "./_enter";
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import { enter } from "./_enter.js";
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import { playerUpdate } from "./_playerUpdate";
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import { playerUpdate } from "./_playerUpdate.js";
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import { projectile } from "./_projectile";
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import { projectile } from "./_projectile.js";
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import { update } from "./_update";
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import { update } from "./_update.js";
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export function registerLevelCallbacks(socket){
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export function registerLevelCallbacks(socket){
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socket.on('level/enter', (data) => {
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socket.on('level/enter', (data) => {
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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import { game } from "../game";
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import { game } from "../game.js";
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export function loadoutChanged(socket, data){
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export function loadoutChanged(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { lobbyMessage } from "../Classes/lobbyMessage.js";
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import { game } from "../game";
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import { game } from "../game.js";
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export function message(socket, data){
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export function message(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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if(!socket.hasOwnProperty("user")) return;
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import { lobbyJoin } from "../Classes/Incoming/lobbyJoin";
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import { lobbyJoin } from "../Classes/Incoming/lobbyJoin.js";
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import { levelState } from "../Classes/levelState";
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import { levelState } from "../Classes/levelState.js";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { lobbyMessage } from "../Classes/lobbyMessage.js";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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import { userData } from "../Classes/userData";
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import { userData } from "../Classes/userData.js";
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import { game } from "../game";
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import { game } from "../game.js";
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export function playerJoin(socket, data){
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export function playerJoin(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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import { loadoutChanged } from "./_loadoutChanged";
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import { loadoutChanged } from "./_loadoutChanged.js";
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import { message } from "./_message";
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import { message } from "./_message.js";
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import { playerJoin } from "./_playerJoin";
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import { playerJoin } from "./_playerJoin.js";
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export function registerLobbyCallbacks(socket){
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export function registerLobbyCallbacks(socket){
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socket.on('lobby/playerJoin', (data) => {
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socket.on('lobby/playerJoin', (data) => {
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import { game } from "../game";
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import { game } from "../game.js";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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export class players{
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export class players{
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static createPlayer(id){
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static createPlayer(id){
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData.js";
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import { questProgressData } from "../Classes/questProgressData";
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import { questProgressData } from "../Classes/questProgressData.js";
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export function update(socket, data){
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export function update(socket, data){
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if(!socket.hasOwnProperty("player")) return;
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if(!socket.hasOwnProperty("player")) return;
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import { update } from "./_update";
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import { update } from "./_update.js";
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export function registerQuestCallbacks(socket){
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export function registerQuestCallbacks(socket){
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socket.on('quest/update', (data) => {
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socket.on('quest/update', (data) => {
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14
game.ts
14
game.ts
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import { userData } from "./Classes/userData";
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import fs from 'fs';
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import { lobbyMessage } from "./Classes/lobbyMessage";
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import { userData } from "./Classes/userData.js";
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import { lobbyState } from "./Classes/lobbyState";
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import { lobbyMessage } from "./Classes/lobbyMessage.js";
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import { playerData } from "./Classes/playerData";
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import { lobbyState } from "./Classes/lobbyState.js";
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import { persistentItemData } from "./Classes/itemData";
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import { playerData } from "./Classes/playerData.js";
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import { levelState } from "./Classes/levelState";
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import { persistentItemData } from "./Classes/itemData.js";
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const fs = require('fs');
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import { levelState } from "./Classes/levelState.js";
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export class game{
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export class game{
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static socketIO : any
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static socketIO : any
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33
index.ts
33
index.ts
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import { game } from "./game";
|
import fs from 'fs';
|
||||||
import { users } from "./Account/users";
|
import express from 'express';
|
||||||
import { players } from "./Player/players";
|
import { createServer } from 'http';
|
||||||
import { registerItemCallbacks } from "./Items/itemSocket";
|
import { Server as SocketIOServer } from 'socket.io';
|
||||||
import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
|
|
||||||
import { registerAccountCallbacks } from "./Account/accountSocket";
|
import { game } from "./game.js";
|
||||||
import { registerLevelCallbacks } from "./Level/levelSocket";
|
import { users } from "./Account/users.js";
|
||||||
import { registerQuestCallbacks } from "./Quest/questSocket";
|
import { players } from "./Player/players.js";
|
||||||
|
import { registerItemCallbacks } from "./Items/itemSocket.js";
|
||||||
|
import { registerLobbyCallbacks } from "./Lobby/lobbySocket.js";
|
||||||
|
import { registerAccountCallbacks } from "./Account/accountSocket.js";
|
||||||
|
import { registerLevelCallbacks } from "./Level/levelSocket.js";
|
||||||
|
import { registerQuestCallbacks } from "./Quest/questSocket.js";
|
||||||
|
|
||||||
const express = require("express");
|
|
||||||
const app = express();
|
const app = express();
|
||||||
const port = 3000;
|
const port = 3000;
|
||||||
const server = require('http').Server(app);
|
const server = createServer(app);
|
||||||
const fs = require('fs');
|
|
||||||
|
|
||||||
server.listen(port, () => {
|
server.listen(port, () => {
|
||||||
console.log(`Server listening at port ${port}`);
|
console.log(`Server listening at port ${port}`);
|
||||||
});
|
});
|
||||||
|
|
||||||
const io = require("socket.io")(server, {
|
const io = new SocketIOServer(server, {
|
||||||
path: "/webmmo/",
|
path: "/webmmo/",
|
||||||
cors: {
|
cors: {
|
||||||
origin: '*',
|
origin: '\*',
|
||||||
methods: ["GET", "POST"]
|
methods: ["GET", "POST"]
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -28,7 +31,7 @@ const io = require("socket.io")(server, {
|
||||||
users.loadUsers(fs);
|
users.loadUsers(fs);
|
||||||
players.loadPlayers(fs);
|
players.loadPlayers(fs);
|
||||||
|
|
||||||
io.on('connection', (socket) => {
|
io.on('connection', (socket : any) => {
|
||||||
console.log("Got connection!");
|
console.log("Got connection!");
|
||||||
socket.emit("connectSuccess", "");
|
socket.emit("connectSuccess", "");
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -3,6 +3,7 @@
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"description": "",
|
"description": "",
|
||||||
"main": "index.ts",
|
"main": "index.ts",
|
||||||
|
"type": "module",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"test": "echo \"Error: no test specified\" && exit 1"
|
"test": "echo \"Error: no test specified\" && exit 1"
|
||||||
},
|
},
|
||||||
|
@ -12,10 +13,13 @@
|
||||||
"@types/express": "^4.17.13",
|
"@types/express": "^4.17.13",
|
||||||
"@types/node": "^17.0.25",
|
"@types/node": "^17.0.25",
|
||||||
"@types/socket.io": "^3.0.2",
|
"@types/socket.io": "^3.0.2",
|
||||||
|
"better-sqlite3": "^12.2.0",
|
||||||
"cors": "^2.8.5",
|
"cors": "^2.8.5",
|
||||||
"express": "^4.17.3",
|
"express": "^4.17.3",
|
||||||
"socket.io": "^4.4.1",
|
"socket.io": "^4.4.1",
|
||||||
"ts-node": "^10.7.0",
|
"sqlite": "^5.1.1",
|
||||||
"typescript": "^4.6.3"
|
"sqlite3": "^5.1.7",
|
||||||
|
"ts-node": "^10.9.2",
|
||||||
|
"typescript": "^5.8.3"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,10 @@
|
||||||
{
|
{
|
||||||
"compilerOptions": {
|
"compilerOptions": {
|
||||||
"target": "es5",
|
"module": "NodeNext",
|
||||||
"module": "commonjs",
|
"moduleResolution": "NodeNext",
|
||||||
|
"target": "ES2020",
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"allowSyntheticDefaultImports": true,
|
||||||
"sourceMap": true,
|
"sourceMap": true,
|
||||||
"noImplicitAny": false
|
"noImplicitAny": false
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue