You've already forked KF-MMO-Server
improved adherence to types
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@@ -1,7 +1,10 @@
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import { levelState } from "../levelState.js";
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import { characterData } from "../characterData.js";
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import { Type } from "class-transformer";
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export class levelUpdateHost{
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@Type(() => characterData)
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player : characterData
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@Type(() => levelState)
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room : levelState
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}
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@@ -1,18 +1,24 @@
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import { characterData } from "../characterData.js";
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import { userData } from "../userData.js";
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export enum loginResult{
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success,
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fail,
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accountExists
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}
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export class loginResponse{
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result : boolean
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result : loginResult
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userData : userData
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playerData : characterData
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constructor(user : userData, player : characterData){
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constructor(result: loginResult, user : userData, player : characterData){
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if (!user || !player){
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this.result = false;
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this.result = result;
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this.userData = this.playerData = null;
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}
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else{
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this.result = true;
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this.result = result;
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this.userData = user.makeSafe();
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this.playerData = player;
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}
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@@ -2,6 +2,7 @@ import { enemyData } from "./enemyData.js";
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import { characterData } from "./characterData.js";
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import { propData } from "./propData.js";
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import { levelStateStart, levelStateState as levelStateInfo, levelStateUpdate } from "./Outgoing/levelStatePartial.js";
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import { Type } from "class-transformer";
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export class levelState{
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id : string
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@@ -9,8 +10,11 @@ export class levelState{
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hostId : number = -1
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completed : boolean = false
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isDungeon : boolean = false
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@Type(() => enemyData)
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enemies : enemyData[] = []
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@Type(() => propData)
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objects : propData[] = []
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@Type(() => characterData)
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players : characterData[] = []
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getRandomInt(max) {
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@@ -61,7 +65,7 @@ export class levelState{
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removePlayer(player : characterData) : boolean{
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this.players = this.players.filter(p=> p !== player)
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if(this.hostId == player.id){
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if(this.players.length > 0){
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this.hostId = this.players[0].id
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