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improved adherence to types
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@@ -2,7 +2,6 @@ import { lobbyJoin } from "../Classes/Incoming/lobbyJoin.js";
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import { levelState } from "../Classes/levelState.js";
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import { lobbyMessage } from "../Classes/lobbyMessage.js";
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import { characterData } from "../Classes/characterData.js";
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import { userData } from "../Classes/userData.js";
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import { game } from "../game.js";
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import { Socket } from "socket.io";
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import { Endpoints } from "../endpoints.js";
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@@ -12,8 +11,6 @@ export function playerJoin(socket : Socket, data){
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let data1 : lobbyJoin = JSON.parse(buff.toString('utf-8'));
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let character : characterData = socket.character
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console.log(character)
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character.room = "0_0"
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character.characterId = data1.player.characterId
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game.lobbyState.addUser(socket)
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@@ -35,10 +32,6 @@ export function playerJoin(socket : Socket, data){
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return room.copyState()
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})
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}
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console.log(spawnRoom)
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console.log(spawnRoom.copyStart())
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console.log(existingUsers)
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//send only player to all existing players
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socket.broadcast.emit(Endpoints.PlayerJoin, JSON.stringify(newUser));
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