Inventory system improvements,

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This commit is contained in:
2023-09-18 12:33:06 +02:00
parent 870aa12161
commit 0beec15332
14 changed files with 203 additions and 81 deletions

View File

@@ -1,38 +1,20 @@
import { enums } from "../Classes/enums";
import { itemData } from "../Classes/itemData";
import { itemData, persistentItemData } from "../Classes/itemData";
import {game} from "../game";
let consumableNames = ["soda", "bread"]
let currencyNames = ["stick", "rock", "leaf", "coin"]
let equipmentNames = ["umbrella", "sock", "bag"]
let miscNames = ["book", "envelope"]
function getRandom(arr){
return arr[Math.floor(Math.random()*arr.length)]
}
export function generateItem(itemType : number){
let item = new itemData()
item.id = ++game.itemCount;
item.itemType = itemType
item.rarity = Math.floor(Math.random()*100)
switch(itemType){
case enums.itemType.undefined:{
item.name = miscNames[Math.floor(Math.random()*miscNames.length)];
export function generateItemByType(itemType : number){
let items = game.itemsDB.filter(i=>i.itemType == itemType)
break
}
case enums.itemType.consumable:{
item.name = consumableNames[Math.floor(Math.random()*consumableNames.length)];
break
}
case enums.itemType.currency:{
item.name = currencyNames[Math.floor(Math.random()*currencyNames.length)];
break
}
case enums.itemType.equipment:{
item.name = equipmentNames[Math.floor(Math.random()*equipmentNames.length)];
break
}
if(items.length == 0){
console.log("Error, can't generate item type " + itemType)
return null
}
else{
let itemTemplate : persistentItemData = getRandom(items)
let item = itemData.fromPersistentData(itemTemplate)
return item
}
return item
}

View File

@@ -1,9 +1,8 @@
import { itemData } from "../Classes/itemData";
import { itemGenerated } from "../Classes/itemGenerated";
import { generateItem } from "./itemGeneration";
import { generateItemByType } from "./itemGeneration";
import { itemRequest } from "../Classes/itemRequest";
import { lobbyMessage } from "../Classes/lobbyMessage";
import { userData } from "../Classes/userData";
import { game } from "../game";
import { playerData } from "../Classes/playerData";
@@ -16,21 +15,60 @@ export function registerItemCallbacks(socket){
let player : playerData = socket.player
if(player != null){
let message = socket.user.login + " picked up "
if(data1.rarity >= 95){
message += "<color=purple>" + data1.name + "</color> (epic)"
let inventory = player.inventory
let template = game.getItemTemplate(data1.templateId)
let items = inventory.items.filter(i=>i.templateId == data1.templateId)
let totalAdded = 0
if(data1.count > template.maxCount)
{
console.log("ERROR ERROR ITEM ERROR")
return;
}
else if(data1.rarity >= 75){
message += "<color=red>" + data1.name + "</color> (rare)"
items.forEach(item=>{
var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
if (maxAmount > 0)
{
item.count += maxAmount;
totalAdded += maxAmount;
}
})
if(totalAdded < data1.count)
{
let maxAmount = data1.count - totalAdded
let itemCopy = itemData.copy(data1);
itemCopy.count = maxAmount;
totalAdded += maxAmount;
inventory.items.push(itemCopy);
}
else if(data1.rarity >= 60){
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
if (totalAdded == data1.count)
{
if(data1.rarity >= 75){
let message = socket.user.login + " picked up "
if(data1.rarity >= 95){
message += "<color=purple>" + data1.name + "</color> (epic)"
}
else if(data1.rarity >= 75){
message += "<color=red>" + data1.name + "</color> (rare)"
}
else if(data1.rarity >= 60){
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
}
else
message += data1.name;
game.addMessage(new lobbyMessage(message))
}
}
else
message += data1.name;
player.inventory.items.push(data1)
game.addMessage(new lobbyMessage(message))
{
console.log("ERROR ERROR ITEM ERROR")
}
}
});
@@ -40,7 +78,7 @@ export function registerItemCallbacks(socket){
let buff = Buffer.from(data, 'base64');
let data1 = Number(buff.toString('utf-8'));
let player : playerData = socket.user.playerData
let player : playerData = socket.player
let item = player.inventory.items.findIndex(i=>i.id == data1);
if(item == -1){
console.log("Error! Item " + item + " not found!")
@@ -56,7 +94,7 @@ export function registerItemCallbacks(socket){
let response = new itemGenerated()
response.instanceId = data1.instanceId
response.item = generateItem(data1.itemType)
response.item = generateItemByType(data1.itemType)
socket.emit("item/generated", JSON.stringify(response))
});

20
Items/items.ts Normal file
View File

@@ -0,0 +1,20 @@
import { persistentItemData } from "../Classes/itemData";
import { game } from "../game";
const fs = require('fs');
export function loadItems(){
fs.mkdirSync(`Database/Items/`, { recursive: true })
fs.readdir(`Database/Items/`, (err, files) => {
files.forEach(file => {
fs.readFile(`Database/Items/${file}`, (err, data) => {
if (err) throw err;
let data1 = JSON.parse(data);
data1.forEach(item => {
let item1 = new persistentItemData(item)
game.itemsDB.push(item1)
});
});
});
});
}