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Inventory system improvements,
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@@ -1,38 +1,20 @@
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import { enums } from "../Classes/enums";
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import { itemData } from "../Classes/itemData";
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import { itemData, persistentItemData } from "../Classes/itemData";
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import {game} from "../game";
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let consumableNames = ["soda", "bread"]
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let currencyNames = ["stick", "rock", "leaf", "coin"]
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let equipmentNames = ["umbrella", "sock", "bag"]
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let miscNames = ["book", "envelope"]
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function getRandom(arr){
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return arr[Math.floor(Math.random()*arr.length)]
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}
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export function generateItem(itemType : number){
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let item = new itemData()
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item.id = ++game.itemCount;
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item.itemType = itemType
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item.rarity = Math.floor(Math.random()*100)
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switch(itemType){
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case enums.itemType.undefined:{
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item.name = miscNames[Math.floor(Math.random()*miscNames.length)];
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export function generateItemByType(itemType : number){
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let items = game.itemsDB.filter(i=>i.itemType == itemType)
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break
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}
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case enums.itemType.consumable:{
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item.name = consumableNames[Math.floor(Math.random()*consumableNames.length)];
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break
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}
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case enums.itemType.currency:{
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item.name = currencyNames[Math.floor(Math.random()*currencyNames.length)];
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break
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}
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case enums.itemType.equipment:{
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item.name = equipmentNames[Math.floor(Math.random()*equipmentNames.length)];
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break
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}
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if(items.length == 0){
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console.log("Error, can't generate item type " + itemType)
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return null
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}
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else{
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let itemTemplate : persistentItemData = getRandom(items)
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let item = itemData.fromPersistentData(itemTemplate)
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return item
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}
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return item
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}
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@@ -1,9 +1,8 @@
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import { itemData } from "../Classes/itemData";
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import { itemGenerated } from "../Classes/itemGenerated";
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import { generateItem } from "./itemGeneration";
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import { generateItemByType } from "./itemGeneration";
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import { itemRequest } from "../Classes/itemRequest";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { userData } from "../Classes/userData";
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import { game } from "../game";
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import { playerData } from "../Classes/playerData";
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@@ -16,21 +15,60 @@ export function registerItemCallbacks(socket){
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let player : playerData = socket.player
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if(player != null){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 95){
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message += "<color=purple>" + data1.name + "</color> (epic)"
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let inventory = player.inventory
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let template = game.getItemTemplate(data1.templateId)
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let items = inventory.items.filter(i=>i.templateId == data1.templateId)
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let totalAdded = 0
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if(data1.count > template.maxCount)
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{
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console.log("ERROR ERROR ITEM ERROR")
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return;
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}
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else if(data1.rarity >= 75){
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message += "<color=red>" + data1.name + "</color> (rare)"
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items.forEach(item=>{
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var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
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if (maxAmount > 0)
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{
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item.count += maxAmount;
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totalAdded += maxAmount;
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}
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})
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if(totalAdded < data1.count)
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{
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let maxAmount = data1.count - totalAdded
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let itemCopy = itemData.copy(data1);
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itemCopy.count = maxAmount;
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totalAdded += maxAmount;
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inventory.items.push(itemCopy);
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}
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else if(data1.rarity >= 60){
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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if (totalAdded == data1.count)
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{
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if(data1.rarity >= 75){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 95){
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message += "<color=purple>" + data1.name + "</color> (epic)"
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}
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else if(data1.rarity >= 75){
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message += "<color=red>" + data1.name + "</color> (rare)"
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}
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else if(data1.rarity >= 60){
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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}
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else
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message += data1.name;
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game.addMessage(new lobbyMessage(message))
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}
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}
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else
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message += data1.name;
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player.inventory.items.push(data1)
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game.addMessage(new lobbyMessage(message))
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{
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console.log("ERROR ERROR ITEM ERROR")
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}
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}
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});
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@@ -40,7 +78,7 @@ export function registerItemCallbacks(socket){
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let buff = Buffer.from(data, 'base64');
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let data1 = Number(buff.toString('utf-8'));
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let player : playerData = socket.user.playerData
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let player : playerData = socket.player
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let item = player.inventory.items.findIndex(i=>i.id == data1);
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if(item == -1){
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console.log("Error! Item " + item + " not found!")
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@@ -56,7 +94,7 @@ export function registerItemCallbacks(socket){
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let response = new itemGenerated()
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response.instanceId = data1.instanceId
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response.item = generateItem(data1.itemType)
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response.item = generateItemByType(data1.itemType)
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socket.emit("item/generated", JSON.stringify(response))
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});
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20
Items/items.ts
Normal file
20
Items/items.ts
Normal file
@@ -0,0 +1,20 @@
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import { persistentItemData } from "../Classes/itemData";
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import { game } from "../game";
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const fs = require('fs');
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export function loadItems(){
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fs.mkdirSync(`Database/Items/`, { recursive: true })
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fs.readdir(`Database/Items/`, (err, files) => {
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files.forEach(file => {
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fs.readFile(`Database/Items/${file}`, (err, data) => {
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if (err) throw err;
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let data1 = JSON.parse(data);
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data1.forEach(item => {
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let item1 = new persistentItemData(item)
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game.itemsDB.push(item1)
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});
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});
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});
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});
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}
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