parent
870aa12161
commit
0beec15332
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@ -0,0 +1,2 @@
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{
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}
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@ -5,7 +5,7 @@ import { users } from "./users";
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import { players } from "../Player/players";
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import { players } from "../Player/players";
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export function registerAccountCallbacks(socket){
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export function registerAccountCallbacks(socket){
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function emitLogin(user : userData, player:playerData, registered:boolean = false){
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function emitLogin(user : userData | null, player:playerData, registered:boolean = false){
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if(user != null){
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if(user != null){
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socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
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socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
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socket.user = user
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socket.user = user
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@ -46,6 +46,9 @@ export function registerAccountCallbacks(socket){
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let player = null
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let player = null
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if(result != null){
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if(result != null){
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player = players.readPlayer(result.id)
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player = players.readPlayer(result.id)
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if(player == null){
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player = players.createPlayer(result.id)
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}
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}
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}
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emitLogin(result, player);
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emitLogin(result, player);
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@ -1,9 +1,57 @@
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import { enums } from "./enums"
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import { game } from "../game"
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export class itemData{
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export class itemData{
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name : string
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name : string
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id : number
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id : number
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rarity: number
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templateId : number
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itemType : number
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rarity : number
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stats = {}
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count : number = 1
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stats : Stat[] = []
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static fromPersistentData(data : persistentItemData){
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let item = new itemData()
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item.name = data.name;
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item.id = ++game.itemCount;
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item.templateId = data.id;
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item.rarity = Math.floor(Math.random()*data.rarityMax);
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item.count = 1;
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return item
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}
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static copy(data : itemData){
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let item = new itemData()
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item.name = data.name;
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item.id = data.id;
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item.templateId = data.templateId;
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item.rarity = data.rarity
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item.count = data.count
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data.stats.forEach(stat=>item.stats.push(stat))
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return item
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}
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}
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}
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export class persistentItemData{
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name: string
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id: number
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itemType: number
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description: string
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rarityMin: number
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rarityMax: number
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maxCount: number
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tags: number[] = []
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stats: Stat[] = []
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constructor(init?: Partial<persistentItemData>) {
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Object.assign(this, init);
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}
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}
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export interface Stat {
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Key: number
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Value: number
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}
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@ -2,5 +2,5 @@ import { itemData } from "./itemData"
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export class itemGenerated{
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export class itemGenerated{
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instanceId: number
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instanceId: number
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item: itemData
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item: itemData | null
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}
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}
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@ -13,7 +13,7 @@ export class lobbyState{
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lobby.players = []
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lobby.players = []
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lobby.users = []
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lobby.users = []
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for (let i = 0; i < this.players.length; i++) {
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for (let i = 0; i < this.players.length; i++) {
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lobby.players.push(playerData.copyLight(this.players[i]));
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lobby.players.push(this.players[i].copyLight());
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}
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}
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return lobby
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return lobby
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}
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}
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@ -3,14 +3,42 @@ import { playerInventory } from "./playerInventory";
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export class playerData{
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export class playerData{
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id : number
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id : number
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level : number = 1
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characterId : number
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characterId : number
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inventory : playerInventory = new playerInventory()
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inventory : playerInventory = new playerInventory()
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rigidbody : physicsObject = new physicsObject()
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rigidbody : physicsObject = new physicsObject()
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static copyLight(data : playerData){
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copyLight(){
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let player : any = {}
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let player : any = {}
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player.id = data.id
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player.id = this.id
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player.rigidbody = data.rigidbody
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player.rigidbody = this.rigidbody
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return player
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return player
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}
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}
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getItemById(id : number){
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let item = this.inventory.items.find(i=>i.id == id)
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return item
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}
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validateEquipment(){
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if(this.inventory.weapon != -1){
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if(this.getItemById(this.inventory.weapon) == null){
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this.inventory.weapon == -1;
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}
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}
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if(this.inventory.equipment[0] != -1){
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if(this.getItemById(this.inventory.equipment[0]) == null){
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this.inventory.equipment[0] == -1;
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}
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}
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if(this.inventory.equipment[1] != -1){
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if(this.getItemById(this.inventory.equipment[1]) == null){
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this.inventory.equipment[1] == -1;
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}
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}
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}
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constructor(init?: Partial<playerData>) {
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Object.assign(this, init);
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}
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}
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}
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weapon : number = -1
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weapon : number = -1
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equipment : number[] = [-1,-1]
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equipment : number[] = [-1,-1]
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items : itemData[] = []
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items : itemData[] = []
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static validate(inv : playerInventory){
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if(inv.equipment[0] == inv.weapon){
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inv.equipment[0] = -1
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}
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if(inv.equipment[1] == inv.weapon){
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inv.equipment[1] = -1
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}
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if(inv.equipment[1] == inv.equipment[0]){
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inv.equipment[1] = -1
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}
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}
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}
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}
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@ -1,38 +1,20 @@
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import { enums } from "../Classes/enums";
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import { itemData, persistentItemData } from "../Classes/itemData";
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import { itemData } from "../Classes/itemData";
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import {game} from "../game";
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import {game} from "../game";
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let consumableNames = ["soda", "bread"]
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function getRandom(arr){
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let currencyNames = ["stick", "rock", "leaf", "coin"]
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return arr[Math.floor(Math.random()*arr.length)]
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let equipmentNames = ["umbrella", "sock", "bag"]
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}
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let miscNames = ["book", "envelope"]
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export function generateItem(itemType : number){
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export function generateItemByType(itemType : number){
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let item = new itemData()
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let items = game.itemsDB.filter(i=>i.itemType == itemType)
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item.id = ++game.itemCount;
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item.itemType = itemType
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item.rarity = Math.floor(Math.random()*100)
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switch(itemType){
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case enums.itemType.undefined:{
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item.name = miscNames[Math.floor(Math.random()*miscNames.length)];
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break
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if(items.length == 0){
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}
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console.log("Error, can't generate item type " + itemType)
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case enums.itemType.consumable:{
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return null
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item.name = consumableNames[Math.floor(Math.random()*consumableNames.length)];
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}
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else{
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break
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let itemTemplate : persistentItemData = getRandom(items)
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}
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let item = itemData.fromPersistentData(itemTemplate)
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case enums.itemType.currency:{
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return item
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item.name = currencyNames[Math.floor(Math.random()*currencyNames.length)];
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break
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}
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case enums.itemType.equipment:{
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item.name = equipmentNames[Math.floor(Math.random()*equipmentNames.length)];
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break
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}
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}
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}
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return item
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}
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}
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import { itemData } from "../Classes/itemData";
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import { itemData } from "../Classes/itemData";
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import { itemGenerated } from "../Classes/itemGenerated";
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import { itemGenerated } from "../Classes/itemGenerated";
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import { generateItem } from "./itemGeneration";
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import { generateItemByType } from "./itemGeneration";
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import { itemRequest } from "../Classes/itemRequest";
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import { itemRequest } from "../Classes/itemRequest";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { lobbyMessage } from "../Classes/lobbyMessage";
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import { userData } from "../Classes/userData";
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import { game } from "../game";
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import { game } from "../game";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData";
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let player : playerData = socket.player
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let player : playerData = socket.player
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if(player != null){
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if(player != null){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 95){
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let inventory = player.inventory
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message += "<color=purple>" + data1.name + "</color> (epic)"
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let template = game.getItemTemplate(data1.templateId)
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let items = inventory.items.filter(i=>i.templateId == data1.templateId)
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let totalAdded = 0
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if(data1.count > template.maxCount)
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{
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console.log("ERROR ERROR ITEM ERROR")
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return;
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}
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}
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else if(data1.rarity >= 75){
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message += "<color=red>" + data1.name + "</color> (rare)"
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items.forEach(item=>{
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var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
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if (maxAmount > 0)
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{
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item.count += maxAmount;
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totalAdded += maxAmount;
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}
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})
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if(totalAdded < data1.count)
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{
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let maxAmount = data1.count - totalAdded
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let itemCopy = itemData.copy(data1);
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itemCopy.count = maxAmount;
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totalAdded += maxAmount;
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inventory.items.push(itemCopy);
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}
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}
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else if(data1.rarity >= 60){
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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if (totalAdded == data1.count)
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{
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if(data1.rarity >= 75){
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let message = socket.user.login + " picked up "
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if(data1.rarity >= 95){
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message += "<color=purple>" + data1.name + "</color> (epic)"
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}
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else if(data1.rarity >= 75){
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message += "<color=red>" + data1.name + "</color> (rare)"
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}
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else if(data1.rarity >= 60){
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message += "<color=yellow>" + data1.name + "</color> (uncommon)"
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}
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else
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message += data1.name;
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game.addMessage(new lobbyMessage(message))
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}
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}
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}
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else
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else
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message += data1.name;
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{
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console.log("ERROR ERROR ITEM ERROR")
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player.inventory.items.push(data1)
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}
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game.addMessage(new lobbyMessage(message))
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}
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}
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});
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});
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let buff = Buffer.from(data, 'base64');
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let buff = Buffer.from(data, 'base64');
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let data1 = Number(buff.toString('utf-8'));
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let data1 = Number(buff.toString('utf-8'));
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let player : playerData = socket.user.playerData
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let player : playerData = socket.player
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let item = player.inventory.items.findIndex(i=>i.id == data1);
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let item = player.inventory.items.findIndex(i=>i.id == data1);
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if(item == -1){
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if(item == -1){
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console.log("Error! Item " + item + " not found!")
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console.log("Error! Item " + item + " not found!")
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@ -56,7 +94,7 @@ export function registerItemCallbacks(socket){
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let response = new itemGenerated()
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let response = new itemGenerated()
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response.instanceId = data1.instanceId
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response.instanceId = data1.instanceId
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response.item = generateItem(data1.itemType)
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response.item = generateItemByType(data1.itemType)
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socket.emit("item/generated", JSON.stringify(response))
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socket.emit("item/generated", JSON.stringify(response))
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});
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});
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@ -0,0 +1,20 @@
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import { persistentItemData } from "../Classes/itemData";
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import { game } from "../game";
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const fs = require('fs');
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export function loadItems(){
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fs.mkdirSync(`Database/Items/`, { recursive: true })
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fs.readdir(`Database/Items/`, (err, files) => {
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files.forEach(file => {
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fs.readFile(`Database/Items/${file}`, (err, data) => {
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if (err) throw err;
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let data1 = JSON.parse(data);
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data1.forEach(item => {
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let item1 = new persistentItemData(item)
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game.itemsDB.push(item1)
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});
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});
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});
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});
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}
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@ -46,9 +46,10 @@ export function registerLobbyCallbacks(socket){
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let buff = Buffer.from(data, 'base64');
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let buff = Buffer.from(data, 'base64');
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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let data1 : playerData = JSON.parse(buff.toString('utf-8'));
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let player = game.lobbyState.findPlayer(socket.user.id)
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let player : playerData = socket.player
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player.inventory = data1.inventory
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player.inventory.weapon = data1.inventory.weapon
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playerInventory.validate(player.inventory)
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player.inventory.equipment = data1.inventory.equipment
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player.validateEquipment()
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game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
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game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
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});
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});
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@ -1,5 +1,4 @@
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import { game } from "../game";
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import { game } from "../game";
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import { userData } from "../Classes/userData";
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import { playerData } from "../Classes/playerData";
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import { playerData } from "../Classes/playerData";
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const fs = require('fs');
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const fs = require('fs');
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@ -34,13 +33,14 @@ export class players{
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files.forEach(file => {
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files.forEach(file => {
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fs.readFile(`Database/Players/${file}`, (err, data) => {
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fs.readFile(`Database/Players/${file}`, (err, data) => {
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if (err) throw err;
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if (err) throw err;
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let player : playerData = JSON.parse(data);
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let player : playerData = new playerData(JSON.parse(data));
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game.playersDB.push(player);
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game.playersDB.push(player);
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player.inventory.items.forEach(i=>{
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player.inventory.items.forEach(i=>{
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if(i.id > game.itemCount){
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if(i.id > game.itemCount){
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game.itemCount = i.id
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game.itemCount = i.id
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}
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}
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})
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})
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player.validateEquipment()
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console.log(`Loaded pl ${player.id}`);
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console.log(`Loaded pl ${player.id}`);
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});
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});
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});
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});
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11
game.ts
11
game.ts
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@ -2,6 +2,7 @@ import { userData } from "./Classes/userData";
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import { lobbyMessage } from "./Classes/lobbyMessage";
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import { lobbyMessage } from "./Classes/lobbyMessage";
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import { lobbyState } from "./Classes/lobbyState";
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import { lobbyState } from "./Classes/lobbyState";
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import { playerData } from "./Classes/playerData";
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import { playerData } from "./Classes/playerData";
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import { persistentItemData } from "./Classes/itemData";
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const fs = require('fs');
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const fs = require('fs');
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export class game{
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export class game{
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|
@ -10,6 +11,7 @@ export class game{
|
||||||
static itemCount : number = 0
|
static itemCount : number = 0
|
||||||
static accountsDB : userData[] = []
|
static accountsDB : userData[] = []
|
||||||
static playersDB : playerData[] = []
|
static playersDB : playerData[] = []
|
||||||
|
static itemsDB : persistentItemData[] = []
|
||||||
|
|
||||||
/** Key: socket ID*/
|
/** Key: socket ID*/
|
||||||
static lobbyState : lobbyState = new lobbyState()
|
static lobbyState : lobbyState = new lobbyState()
|
||||||
|
@ -25,4 +27,13 @@ export class game{
|
||||||
game.messages.unshift(message)
|
game.messages.unshift(message)
|
||||||
game.socketIO.emit('lobby/messages', JSON.stringify(game.messages))
|
game.socketIO.emit('lobby/messages', JSON.stringify(game.messages))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getItemTemplate(templateId){
|
||||||
|
let item = this.itemsDB.find(i=>i.id == templateId)
|
||||||
|
if (item == null){
|
||||||
|
console.log("Error, item " + templateId + " not found")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
return item
|
||||||
|
}
|
||||||
}
|
}
|
11
index.ts
11
index.ts
|
@ -1,10 +1,10 @@
|
||||||
import { registerAccountCallbacks } from "./Account/accountSocket";
|
|
||||||
import { users } from "./Account/users";
|
|
||||||
import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
|
|
||||||
import { playerData } from "./Classes/playerData";
|
|
||||||
import { game } from "./game";
|
import { game } from "./game";
|
||||||
import { registerItemCallbacks } from "./Items/itemSocket";
|
import { users } from "./Account/users";
|
||||||
|
import { loadItems } from "./Items/items";
|
||||||
import { players } from "./Player/players";
|
import { players } from "./Player/players";
|
||||||
|
import { registerItemCallbacks } from "./Items/itemSocket";
|
||||||
|
import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
|
||||||
|
import { registerAccountCallbacks } from "./Account/accountSocket";
|
||||||
|
|
||||||
const express = require("express");
|
const express = require("express");
|
||||||
const app = express();
|
const app = express();
|
||||||
|
@ -24,6 +24,7 @@ const io = require("socket.io")(server, {
|
||||||
|
|
||||||
users.loadUsers();
|
users.loadUsers();
|
||||||
players.loadPlayers();
|
players.loadPlayers();
|
||||||
|
loadItems()
|
||||||
|
|
||||||
io.on('connection', (socket) => {
|
io.on('connection', (socket) => {
|
||||||
console.log("Got connection!");
|
console.log("Got connection!");
|
||||||
|
|
Loading…
Reference in New Issue