You've already forked KF-MMO-Server
enemy damage sync
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5
Classes/enemyDamageInfo.ts
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5
Classes/enemyDamageInfo.ts
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export class enemyDamageInfo{
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sourceId : number
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targetId : number
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damage : number
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}
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9
Classes/enemyData.ts
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9
Classes/enemyData.ts
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import { Stat } from "./itemData"
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import { physicsObject } from "./physicsObject"
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export class enemyData{
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id : number
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templateId : number
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rigidbody : physicsObject
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stats : Stat[] = []
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}
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11
Classes/levelState.ts
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11
Classes/levelState.ts
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import { enemyData } from "./enemyData";
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import { physicsObject } from "./physicsObject";
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import { playerData } from "./playerData";
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import { userData } from "./userData";
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export class levelState{
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id : string
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hostId : number = -1
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enemies : enemyData[] = [];
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objects : physicsObject[] = [];
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}
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@@ -1,12 +1,12 @@
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import { physicsObject } from "../Classes/physicsObject";
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import { playerData } from "../Classes/playerData";
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import { levelState } from "./levelState";
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import { userData } from "./userData";
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export class lobbyState{
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hostId : number
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users : userData[] = [];
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players : playerData[] = [];
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objects : physicsObject[] = [];
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rooms : levelState[] = []
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copyLight(){
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let lobby = Object.assign({}, this);
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@@ -15,6 +15,7 @@ export class lobbyState{
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for (let i = 0; i < this.players.length; i++) {
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lobby.players.push(this.players[i].copyLight());
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}
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lobby.rooms = this.rooms
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return lobby
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}
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@@ -1,17 +1,23 @@
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import { game } from "../game";
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import { enemyDamageInfo } from "./enemyDamageInfo";
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import { physicsObject } from "./physicsObject";
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import { playerInventory } from "./playerInventory";
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export class playerData{
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id : number
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level : number = 1
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room : string = "0_0"
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characterId : number
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inventory : playerInventory = new playerInventory()
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rigidbody : physicsObject = new physicsObject()
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damageInfo : enemyDamageInfo[] = []
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copyLight(){
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let player : any = {}
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player.id = this.id
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player.room = this.room
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player.rigidbody = this.rigidbody
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player.damageInfo = this.damageInfo
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return player
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}
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