projectile sync

This commit is contained in:
2023-09-21 09:56:54 +02:00
parent 142ec1dd05
commit 225411823d
5 changed files with 39 additions and 1 deletions

View File

@@ -5,6 +5,7 @@ import { itemRequest } from "../Classes/itemRequest";
import { lobbyMessage } from "../Classes/lobbyMessage";
import { game } from "../game";
import { playerData } from "../Classes/playerData";
import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
export function registerItemCallbacks(socket){
socket.on('item/pickup', (data) => {
@@ -86,6 +87,26 @@ export function registerItemCallbacks(socket){
player.inventory.items.splice(item, 1)
});
socket.on('item/deleteMany', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
data1.forEach(t=>{
switch(t.type){
case 0:
player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
break;
case 2:
let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
player.inventory.items.splice(item, 1)
break;
}
})
});
socket.on('item/request', (data) => {
if(!socket.hasOwnProperty("user")) return;