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projectile sync
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@@ -25,4 +25,13 @@ export function registerLevelCallbacks(socket){
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room.enemies = data1.enemies
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room.objects = data1.objects
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});
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socket.on('level/projectile', (data) => {
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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//let data1 = JSON.parse();
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game.socketIO.emit('level/projectile', buff.toString('utf-8'))
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});
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}
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