This commit is contained in:
Katboi01 2023-10-09 22:15:28 +02:00
parent a769ffc8fd
commit 3238cead4d
17 changed files with 310 additions and 236 deletions

21
Account/_emitLogin.ts Normal file
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import { loginResponse } from "../Classes/loginResponse";
import { playerData } from "../Classes/playerData";
import { userData } from "../Classes/userData";
export function emitLogin(socket, user : userData | null, player:playerData, registered:boolean = false){
if(user != null){
socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
socket.user = user
socket.player = player
if(registered){
console.log(`User ${(user as userData).login} registerd and logged in`);
}
else{
console.log(`User ${(user as userData).login} logged in`);
}
}
else{
socket.emit("account/login", JSON.stringify(new loginResponse(false, null, null)));
console.log("Login Failed");
}
}

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Account/_login.ts Normal file
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import { userData } from "../Classes/userData";
import { players } from "../Player/players";
import { emitLogin } from "./_emitLogin";
import { users } from "./users";
export function login(socket, data){
let buff = Buffer.from(data, 'base64');
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.readUser(json.login, json.password);
let player = null
if(result != null){
player = players.readPlayer(result.id)
if(player == null){
player = players.createPlayer(result.id)
}
}
emitLogin(socket, result, player);
}

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Account/_register.ts Normal file
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import { userData } from "../Classes/userData";
import { players } from "../Player/players";
import { emitLogin } from "./_emitLogin";
import { users } from "./users";
export function register(socket, data){
let buff = Buffer.from(data, 'base64');
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.createUser(json.login, json.password);
let player = null
if(result != null){
player = players.createPlayer(result.id)
}
emitLogin(socket, result, player);
}

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import { loginResponse } from "../Classes/loginResponse";
import { playerData } from "../Classes/playerData";
import { userData } from "../Classes/userData";
import { users } from "./users";
import { players } from "../Player/players";
import { register } from "./_register";
import { login } from "./_login";
export function registerAccountCallbacks(socket){
function emitLogin(user : userData | null, player:playerData, registered:boolean = false){
if(user != null){
socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
socket.user = user
socket.player = player
if(registered){
console.log(`User ${(user as userData).login} registerd and logged in`);
}
else{
console.log(`User ${(user as userData).login} logged in`);
}
}
else{
socket.emit("account/login", JSON.stringify(new loginResponse(false, null, null)));
console.log("Login Failed");
}
}
socket.on('account/register', (data) => {
let buff = Buffer.from(data, 'base64');
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.createUser(json.login, json.password);
let player = null
if(result != null){
player = players.createPlayer(result.id)
}
emitLogin(result, player);
register(socket, data)
});
socket.on('account/login', (data) => {
let buff = Buffer.from(data, 'base64');
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.readUser(json.login, json.password);
let player = null
if(result != null){
player = players.readPlayer(result.id)
if(player == null){
player = players.createPlayer(result.id)
}
}
emitLogin(result, player);
login(socket, data)
});
}

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Items/_delete1.ts Normal file
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import { playerData } from "../Classes/playerData";
export function delete1(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 = Number(buff.toString('utf-8'));
let player : playerData = socket.player
let item = player.inventory.items.findIndex(i=>i.id == data1);
if(item == -1){
console.log("Error! Item " + item + " not found!")
}
player.inventory.items.splice(item, 1)
}

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Items/_deleteMany.ts Normal file
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import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
import { playerData } from "../Classes/playerData";
export function deleteMany(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
data1.forEach(t=>{
switch(t.type){
case 0:
player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
break;
case 2:
let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
player.inventory.items.splice(item, 1)
break;
}
})
}

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Items/_pickup.ts Normal file
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import { itemData } from "../Classes/itemData";
import { lobbyMessage } from "../Classes/lobbyMessage";
import { playerData } from "../Classes/playerData";
import { game } from "../game";
export function pickup(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player != null){
let inventory = player.inventory
let template = game.getItemTemplate(data1.templateId)
let items = inventory.items.filter(i=>i.templateId == data1.templateId)
let totalAdded = 0
if(data1.count > template.maxCount)
{
console.log("ERROR ERROR ITEM ERROR")
return;
}
items.forEach(item=>{
var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
if (maxAmount > 0)
{
item.count += maxAmount;
totalAdded += maxAmount;
}
})
if(totalAdded < data1.count)
{
let maxAmount = data1.count - totalAdded
let itemCopy = itemData.copy(data1);
itemCopy.count = maxAmount;
totalAdded += maxAmount;
inventory.items.push(itemCopy);
}
if (totalAdded == data1.count)
{
if(data1.rarity >= 75){
let message = socket.user.login + " picked up "
if(data1.rarity >= 95){
message += "<color=purple>" + data1.name + "</color> (epic)"
}
else if(data1.rarity >= 75){
message += "<color=red>" + data1.name + "</color> (rare)"
}
else if(data1.rarity >= 60){
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
}
else
message += data1.name;
game.addMessage(new lobbyMessage(message))
}
}
else
{
console.log("ERROR ERROR ITEM ERROR")
}
}
}

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Items/_request.ts Normal file
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import { itemGenerated } from "../Classes/itemGenerated";
import { itemRequest } from "../Classes/itemRequest";
import { generateItemByType } from "./itemGeneration";
export function request(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
let response = new itemGenerated()
response.instanceId = data1.instanceId
response.item = generateItemByType(data1.itemType)
socket.emit("item/generated", JSON.stringify(response))
}

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import { itemData } from "../Classes/itemData";
import { itemGenerated } from "../Classes/itemGenerated";
import { generateItemByType } from "./itemGeneration";
import { itemRequest } from "../Classes/itemRequest";
import { lobbyMessage } from "../Classes/lobbyMessage";
import { game } from "../game";
import { playerData } from "../Classes/playerData";
import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
import { delete1 } from "./_delete1";
import { deleteMany } from "./_deleteMany";
import { pickup } from "./_pickup";
import { request } from "./_request";
export function registerItemCallbacks(socket){
socket.on('item/pickup', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player != null){
let inventory = player.inventory
let template = game.getItemTemplate(data1.templateId)
let items = inventory.items.filter(i=>i.templateId == data1.templateId)
let totalAdded = 0
if(data1.count > template.maxCount)
{
console.log("ERROR ERROR ITEM ERROR")
return;
}
items.forEach(item=>{
var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
if (maxAmount > 0)
{
item.count += maxAmount;
totalAdded += maxAmount;
}
})
if(totalAdded < data1.count)
{
let maxAmount = data1.count - totalAdded
let itemCopy = itemData.copy(data1);
itemCopy.count = maxAmount;
totalAdded += maxAmount;
inventory.items.push(itemCopy);
}
if (totalAdded == data1.count)
{
if(data1.rarity >= 75){
let message = socket.user.login + " picked up "
if(data1.rarity >= 95){
message += "<color=purple>" + data1.name + "</color> (epic)"
}
else if(data1.rarity >= 75){
message += "<color=red>" + data1.name + "</color> (rare)"
}
else if(data1.rarity >= 60){
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
}
else
message += data1.name;
game.addMessage(new lobbyMessage(message))
}
}
else
{
console.log("ERROR ERROR ITEM ERROR")
}
}
pickup(socket, data)
});
socket.on('item/delete', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 = Number(buff.toString('utf-8'));
let player : playerData = socket.player
let item = player.inventory.items.findIndex(i=>i.id == data1);
if(item == -1){
console.log("Error! Item " + item + " not found!")
}
player.inventory.items.splice(item, 1)
delete1(socket, data)
});
socket.on('item/deleteMany', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
data1.forEach(t=>{
switch(t.type){
case 0:
player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
break;
case 2:
let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
player.inventory.items.splice(item, 1)
break;
}
})
deleteMany(socket, data)
});
socket.on('item/request', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
let response = new itemGenerated()
response.instanceId = data1.instanceId
response.item = generateItemByType(data1.itemType)
socket.emit("item/generated", JSON.stringify(response))
request(socket, data)
});
}

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Level/_projectile.ts Normal file
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import { game } from "../game";
export function projectile(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
//let data1 = JSON.parse();
game.socketIO.emit('level/projectile', buff.toString('utf-8'))
}

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Level/_update.ts Normal file
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import { levelState } from "../Classes/levelState";
import { game } from "../game";
export function update(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let rawJson = JSON.parse(buff.toString('utf-8'));
let data1 : levelState = rawJson;
let room = game.lobbyState.rooms.find(l=>l.id == data1.id)
if (room == null){
room = new levelState()
room.id = data1.id
game.lobbyState.rooms.push(room)
}
let player = socket.player
player.room = rawJson.player.room
player.rigidbody = rawJson.player.rigidbody
//only in non-host player
//player.damageInfo = rawJson.player.damageInfo
room.enemies = data1.enemies
room.objects = data1.objects
}

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import { levelState } from "../Classes/levelState";
import { game } from "../game";
import { projectile } from "./_projectile";
import { update } from "./_update";
export function registerLevelCallbacks(socket){
socket.on('level/update', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let rawJson = JSON.parse(buff.toString('utf-8'));
let data1 : levelState = rawJson;
let room = game.lobbyState.rooms.find(l=>l.id == data1.id)
if (room == null){
room = new levelState()
room.id = data1.id
game.lobbyState.rooms.push(room)
}
let player = socket.player
player.room = rawJson.player.room
player.rigidbody = rawJson.player.rigidbody
//only in non-host player
//player.damageInfo = rawJson.player.damageInfo
room.enemies = data1.enemies
room.objects = data1.objects
update(socket, data)
});
socket.on('level/projectile', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
//let data1 = JSON.parse();
game.socketIO.emit('level/projectile', buff.toString('utf-8'))
projectile(socket, data)
});
}

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Lobby/_loadoutChanged.ts Normal file
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import { playerData } from "../Classes/playerData";
import { game } from "../game";
export function loadoutChanged(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
player.inventory.weapon = data1.inventory.weapon
player.inventory.equipment = data1.inventory.equipment
player.validateEquipment()
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
}

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Lobby/_message.ts Normal file
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import { lobbyMessage } from "../Classes/lobbyMessage";
import { game } from "../game";
export function message(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
data1.timestamp = new Date().toLocaleString();
game.addMessage(data1)
}

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Lobby/_playerJoin.ts Normal file
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import { lobbyMessage } from "../Classes/lobbyMessage";
import { lobbyState } from "../Classes/lobbyState";
import { playerData } from "../Classes/playerData";
import { userData } from "../Classes/userData";
import { game } from "../game";
export function playerJoin(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
}

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Lobby/_playerUpdate.ts Normal file
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import { playerData } from "../Classes/playerData";
export function playerUpdate(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player == null){
console.log("Error! Player not spawned!")
}
else{
player.room = data1.room
player.rigidbody = data1.rigidbody
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
}
}

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import { lobbyMessage } from "../Classes/lobbyMessage";
import { lobbyState } from "../Classes/lobbyState";
import { playerData } from "../Classes/playerData"
import { playerInventory } from "../Classes/playerInventory";
import { userData } from "../Classes/userData";
import { game } from "../game";
import { loadoutChanged } from "./_loadoutChanged";
import { message } from "./_message";
import { playerJoin } from "./_playerJoin";
import { playerUpdate } from "./_playerUpdate";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerJoin', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
playerJoin(socket, data)
});
socket.on('lobby/playerUpdate', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player == null){
console.log("Error! Player not spawned!")
}
else{
player.room = data1.room
player.rigidbody = data1.rigidbody
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
}
playerUpdate(socket, data)
});
socket.on('lobby/loadoutChanged', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
player.inventory.weapon = data1.inventory.weapon
player.inventory.equipment = data1.inventory.equipment
player.validateEquipment()
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
loadoutChanged(socket, data)
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
data1.timestamp = new Date().toLocaleString();
game.addMessage(data1)
message(socket, data)
});
}