refactor
This commit is contained in:
parent
a769ffc8fd
commit
3238cead4d
|
@ -0,0 +1,21 @@
|
|||
import { loginResponse } from "../Classes/loginResponse";
|
||||
import { playerData } from "../Classes/playerData";
|
||||
import { userData } from "../Classes/userData";
|
||||
|
||||
export function emitLogin(socket, user : userData | null, player:playerData, registered:boolean = false){
|
||||
if(user != null){
|
||||
socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
|
||||
socket.user = user
|
||||
socket.player = player
|
||||
if(registered){
|
||||
console.log(`User ${(user as userData).login} registerd and logged in`);
|
||||
}
|
||||
else{
|
||||
console.log(`User ${(user as userData).login} logged in`);
|
||||
}
|
||||
}
|
||||
else{
|
||||
socket.emit("account/login", JSON.stringify(new loginResponse(false, null, null)));
|
||||
console.log("Login Failed");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
import { userData } from "../Classes/userData";
|
||||
import { players } from "../Player/players";
|
||||
import { emitLogin } from "./_emitLogin";
|
||||
import { users } from "./users";
|
||||
|
||||
export function login(socket, data){
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let json : userData = JSON.parse(buff.toString('utf-8'));
|
||||
if (!json.login || !json.password) return
|
||||
|
||||
let result = users.readUser(json.login, json.password);
|
||||
let player = null
|
||||
if(result != null){
|
||||
player = players.readPlayer(result.id)
|
||||
if(player == null){
|
||||
player = players.createPlayer(result.id)
|
||||
}
|
||||
}
|
||||
|
||||
emitLogin(socket, result, player);
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
import { userData } from "../Classes/userData";
|
||||
import { players } from "../Player/players";
|
||||
import { emitLogin } from "./_emitLogin";
|
||||
import { users } from "./users";
|
||||
|
||||
export function register(socket, data){
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let json : userData = JSON.parse(buff.toString('utf-8'));
|
||||
if (!json.login || !json.password) return
|
||||
|
||||
let result = users.createUser(json.login, json.password);
|
||||
let player = null
|
||||
if(result != null){
|
||||
player = players.createPlayer(result.id)
|
||||
}
|
||||
|
||||
emitLogin(socket, result, player);
|
||||
}
|
|
@ -1,56 +1,12 @@
|
|||
import { loginResponse } from "../Classes/loginResponse";
|
||||
import { playerData } from "../Classes/playerData";
|
||||
import { userData } from "../Classes/userData";
|
||||
import { users } from "./users";
|
||||
import { players } from "../Player/players";
|
||||
import { register } from "./_register";
|
||||
import { login } from "./_login";
|
||||
|
||||
export function registerAccountCallbacks(socket){
|
||||
function emitLogin(user : userData | null, player:playerData, registered:boolean = false){
|
||||
if(user != null){
|
||||
socket.emit("account/login", JSON.stringify(new loginResponse(true, user, player)));
|
||||
socket.user = user
|
||||
socket.player = player
|
||||
if(registered){
|
||||
console.log(`User ${(user as userData).login} registerd and logged in`);
|
||||
}
|
||||
else{
|
||||
console.log(`User ${(user as userData).login} logged in`);
|
||||
}
|
||||
}
|
||||
else{
|
||||
socket.emit("account/login", JSON.stringify(new loginResponse(false, null, null)));
|
||||
console.log("Login Failed");
|
||||
}
|
||||
}
|
||||
|
||||
socket.on('account/register', (data) => {
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let json : userData = JSON.parse(buff.toString('utf-8'));
|
||||
if (!json.login || !json.password) return
|
||||
|
||||
let result = users.createUser(json.login, json.password);
|
||||
let player = null
|
||||
if(result != null){
|
||||
player = players.createPlayer(result.id)
|
||||
}
|
||||
|
||||
emitLogin(result, player);
|
||||
register(socket, data)
|
||||
});
|
||||
|
||||
socket.on('account/login', (data) => {
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let json : userData = JSON.parse(buff.toString('utf-8'));
|
||||
if (!json.login || !json.password) return
|
||||
|
||||
let result = users.readUser(json.login, json.password);
|
||||
let player = null
|
||||
if(result != null){
|
||||
player = players.readPlayer(result.id)
|
||||
if(player == null){
|
||||
player = players.createPlayer(result.id)
|
||||
}
|
||||
}
|
||||
|
||||
emitLogin(result, player);
|
||||
login(socket, data)
|
||||
});
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
import { playerData } from "../Classes/playerData";
|
||||
|
||||
export function delete1(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 = Number(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
let item = player.inventory.items.findIndex(i=>i.id == data1);
|
||||
if(item == -1){
|
||||
console.log("Error! Item " + item + " not found!")
|
||||
}
|
||||
player.inventory.items.splice(item, 1)
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
|
||||
import { playerData } from "../Classes/playerData";
|
||||
|
||||
export function deleteMany(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
data1.forEach(t=>{
|
||||
switch(t.type){
|
||||
case 0:
|
||||
player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
|
||||
break;
|
||||
case 2:
|
||||
let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
|
||||
player.inventory.items.splice(item, 1)
|
||||
break;
|
||||
}
|
||||
})
|
||||
}
|
|
@ -0,0 +1,70 @@
|
|||
import { itemData } from "../Classes/itemData";
|
||||
import { lobbyMessage } from "../Classes/lobbyMessage";
|
||||
import { playerData } from "../Classes/playerData";
|
||||
import { game } from "../game";
|
||||
|
||||
export function pickup(socket, data){
|
||||
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : itemData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
if(player != null){
|
||||
|
||||
let inventory = player.inventory
|
||||
let template = game.getItemTemplate(data1.templateId)
|
||||
let items = inventory.items.filter(i=>i.templateId == data1.templateId)
|
||||
let totalAdded = 0
|
||||
|
||||
if(data1.count > template.maxCount)
|
||||
{
|
||||
console.log("ERROR ERROR ITEM ERROR")
|
||||
return;
|
||||
}
|
||||
|
||||
items.forEach(item=>{
|
||||
var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
|
||||
|
||||
if (maxAmount > 0)
|
||||
{
|
||||
item.count += maxAmount;
|
||||
totalAdded += maxAmount;
|
||||
}
|
||||
})
|
||||
|
||||
if(totalAdded < data1.count)
|
||||
{
|
||||
let maxAmount = data1.count - totalAdded
|
||||
let itemCopy = itemData.copy(data1);
|
||||
itemCopy.count = maxAmount;
|
||||
totalAdded += maxAmount;
|
||||
inventory.items.push(itemCopy);
|
||||
}
|
||||
|
||||
if (totalAdded == data1.count)
|
||||
{
|
||||
if(data1.rarity >= 75){
|
||||
let message = socket.user.login + " picked up "
|
||||
if(data1.rarity >= 95){
|
||||
message += "<color=purple>" + data1.name + "</color> (epic)"
|
||||
}
|
||||
else if(data1.rarity >= 75){
|
||||
message += "<color=red>" + data1.name + "</color> (rare)"
|
||||
}
|
||||
else if(data1.rarity >= 60){
|
||||
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
|
||||
}
|
||||
else
|
||||
message += data1.name;
|
||||
|
||||
game.addMessage(new lobbyMessage(message))
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log("ERROR ERROR ITEM ERROR")
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
import { itemGenerated } from "../Classes/itemGenerated";
|
||||
import { itemRequest } from "../Classes/itemRequest";
|
||||
import { generateItemByType } from "./itemGeneration";
|
||||
|
||||
export function request(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let response = new itemGenerated()
|
||||
response.instanceId = data1.instanceId
|
||||
response.item = generateItemByType(data1.itemType)
|
||||
|
||||
socket.emit("item/generated", JSON.stringify(response))
|
||||
}
|
|
@ -1,122 +1,22 @@
|
|||
import { itemData } from "../Classes/itemData";
|
||||
import { itemGenerated } from "../Classes/itemGenerated";
|
||||
import { generateItemByType } from "./itemGeneration";
|
||||
import { itemRequest } from "../Classes/itemRequest";
|
||||
import { lobbyMessage } from "../Classes/lobbyMessage";
|
||||
import { game } from "../game";
|
||||
import { playerData } from "../Classes/playerData";
|
||||
import { inventoryItemTransaction } from "../Classes/inventoryItemTransaction";
|
||||
import { delete1 } from "./_delete1";
|
||||
import { deleteMany } from "./_deleteMany";
|
||||
import { pickup } from "./_pickup";
|
||||
import { request } from "./_request";
|
||||
|
||||
export function registerItemCallbacks(socket){
|
||||
socket.on('item/pickup', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : itemData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
if(player != null){
|
||||
|
||||
let inventory = player.inventory
|
||||
let template = game.getItemTemplate(data1.templateId)
|
||||
let items = inventory.items.filter(i=>i.templateId == data1.templateId)
|
||||
let totalAdded = 0
|
||||
|
||||
if(data1.count > template.maxCount)
|
||||
{
|
||||
console.log("ERROR ERROR ITEM ERROR")
|
||||
return;
|
||||
}
|
||||
|
||||
items.forEach(item=>{
|
||||
var maxAmount = Math.min(template.maxCount - item.count, data1.count - totalAdded);
|
||||
|
||||
if (maxAmount > 0)
|
||||
{
|
||||
item.count += maxAmount;
|
||||
totalAdded += maxAmount;
|
||||
}
|
||||
})
|
||||
|
||||
if(totalAdded < data1.count)
|
||||
{
|
||||
let maxAmount = data1.count - totalAdded
|
||||
let itemCopy = itemData.copy(data1);
|
||||
itemCopy.count = maxAmount;
|
||||
totalAdded += maxAmount;
|
||||
inventory.items.push(itemCopy);
|
||||
}
|
||||
|
||||
if (totalAdded == data1.count)
|
||||
{
|
||||
if(data1.rarity >= 75){
|
||||
let message = socket.user.login + " picked up "
|
||||
if(data1.rarity >= 95){
|
||||
message += "<color=purple>" + data1.name + "</color> (epic)"
|
||||
}
|
||||
else if(data1.rarity >= 75){
|
||||
message += "<color=red>" + data1.name + "</color> (rare)"
|
||||
}
|
||||
else if(data1.rarity >= 60){
|
||||
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
|
||||
}
|
||||
else
|
||||
message += data1.name;
|
||||
|
||||
game.addMessage(new lobbyMessage(message))
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log("ERROR ERROR ITEM ERROR")
|
||||
}
|
||||
}
|
||||
pickup(socket, data)
|
||||
});
|
||||
|
||||
socket.on('item/delete', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 = Number(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
let item = player.inventory.items.findIndex(i=>i.id == data1);
|
||||
if(item == -1){
|
||||
console.log("Error! Item " + item + " not found!")
|
||||
}
|
||||
player.inventory.items.splice(item, 1)
|
||||
delete1(socket, data)
|
||||
});
|
||||
|
||||
socket.on('item/deleteMany', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : inventoryItemTransaction[] = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
data1.forEach(t=>{
|
||||
switch(t.type){
|
||||
case 0:
|
||||
player.inventory.items.find(i=>i.id == t.itemId).count += t.amount;
|
||||
break;
|
||||
case 2:
|
||||
let item = player.inventory.items.findIndex(i=>i.id == t.itemId);
|
||||
player.inventory.items.splice(item, 1)
|
||||
break;
|
||||
}
|
||||
})
|
||||
deleteMany(socket, data)
|
||||
});
|
||||
|
||||
socket.on('item/request', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : itemRequest = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let response = new itemGenerated()
|
||||
response.instanceId = data1.instanceId
|
||||
response.item = generateItemByType(data1.itemType)
|
||||
|
||||
socket.emit("item/generated", JSON.stringify(response))
|
||||
request(socket, data)
|
||||
});
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
import { game } from "../game";
|
||||
|
||||
export function projectile(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
//let data1 = JSON.parse();
|
||||
|
||||
game.socketIO.emit('level/projectile', buff.toString('utf-8'))
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
import { levelState } from "../Classes/levelState";
|
||||
import { game } from "../game";
|
||||
|
||||
export function update(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let rawJson = JSON.parse(buff.toString('utf-8'));
|
||||
let data1 : levelState = rawJson;
|
||||
|
||||
let room = game.lobbyState.rooms.find(l=>l.id == data1.id)
|
||||
if (room == null){
|
||||
room = new levelState()
|
||||
room.id = data1.id
|
||||
game.lobbyState.rooms.push(room)
|
||||
}
|
||||
|
||||
let player = socket.player
|
||||
player.room = rawJson.player.room
|
||||
player.rigidbody = rawJson.player.rigidbody
|
||||
//only in non-host player
|
||||
//player.damageInfo = rawJson.player.damageInfo
|
||||
|
||||
room.enemies = data1.enemies
|
||||
room.objects = data1.objects
|
||||
}
|
|
@ -1,37 +1,12 @@
|
|||
import { levelState } from "../Classes/levelState";
|
||||
import { game } from "../game";
|
||||
import { projectile } from "./_projectile";
|
||||
import { update } from "./_update";
|
||||
|
||||
export function registerLevelCallbacks(socket){
|
||||
socket.on('level/update', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let rawJson = JSON.parse(buff.toString('utf-8'));
|
||||
let data1 : levelState = rawJson;
|
||||
|
||||
let room = game.lobbyState.rooms.find(l=>l.id == data1.id)
|
||||
if (room == null){
|
||||
room = new levelState()
|
||||
room.id = data1.id
|
||||
game.lobbyState.rooms.push(room)
|
||||
}
|
||||
|
||||
let player = socket.player
|
||||
player.room = rawJson.player.room
|
||||
player.rigidbody = rawJson.player.rigidbody
|
||||
//only in non-host player
|
||||
//player.damageInfo = rawJson.player.damageInfo
|
||||
|
||||
room.enemies = data1.enemies
|
||||
room.objects = data1.objects
|
||||
update(socket, data)
|
||||
});
|
||||
|
||||
socket.on('level/projectile', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
//let data1 = JSON.parse();
|
||||
|
||||
game.socketIO.emit('level/projectile', buff.toString('utf-8'))
|
||||
projectile(socket, data)
|
||||
});
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
import { playerData } from "../Classes/playerData";
|
||||
import { game } from "../game";
|
||||
|
||||
export function loadoutChanged(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
player.inventory.weapon = data1.inventory.weapon
|
||||
player.inventory.equipment = data1.inventory.equipment
|
||||
player.validateEquipment()
|
||||
|
||||
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
import { lobbyMessage } from "../Classes/lobbyMessage";
|
||||
import { game } from "../game";
|
||||
|
||||
export function message(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
|
||||
data1.timestamp = new Date().toLocaleString();
|
||||
|
||||
game.addMessage(data1)
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
import { lobbyMessage } from "../Classes/lobbyMessage";
|
||||
import { lobbyState } from "../Classes/lobbyState";
|
||||
import { playerData } from "../Classes/playerData";
|
||||
import { userData } from "../Classes/userData";
|
||||
import { game } from "../game";
|
||||
|
||||
export function playerJoin(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
socket.player.characterId = data1.characterId
|
||||
game.lobbyState.addUser(socket.user, socket.player)
|
||||
|
||||
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
|
||||
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
|
||||
|
||||
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
|
||||
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
import { playerData } from "../Classes/playerData";
|
||||
|
||||
export function playerUpdate(socket, data){
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
if(player == null){
|
||||
console.log("Error! Player not spawned!")
|
||||
}
|
||||
else{
|
||||
player.room = data1.room
|
||||
player.rigidbody = data1.rigidbody
|
||||
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
|
||||
}
|
||||
}
|
|
@ -1,65 +1,22 @@
|
|||
import { lobbyMessage } from "../Classes/lobbyMessage";
|
||||
import { lobbyState } from "../Classes/lobbyState";
|
||||
import { playerData } from "../Classes/playerData"
|
||||
import { playerInventory } from "../Classes/playerInventory";
|
||||
import { userData } from "../Classes/userData";
|
||||
import { game } from "../game";
|
||||
import { loadoutChanged } from "./_loadoutChanged";
|
||||
import { message } from "./_message";
|
||||
import { playerJoin } from "./_playerJoin";
|
||||
import { playerUpdate } from "./_playerUpdate";
|
||||
|
||||
export function registerLobbyCallbacks(socket){
|
||||
socket.on('lobby/playerJoin', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
socket.player.characterId = data1.characterId
|
||||
game.lobbyState.addUser(socket.user, socket.player)
|
||||
|
||||
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
|
||||
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
|
||||
|
||||
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
|
||||
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
|
||||
playerJoin(socket, data)
|
||||
});
|
||||
|
||||
socket.on('lobby/playerUpdate', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
if(player == null){
|
||||
console.log("Error! Player not spawned!")
|
||||
}
|
||||
else{
|
||||
player.room = data1.room
|
||||
player.rigidbody = data1.rigidbody
|
||||
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
|
||||
}
|
||||
playerUpdate(socket, data)
|
||||
});
|
||||
|
||||
socket.on('lobby/loadoutChanged', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.player
|
||||
player.inventory.weapon = data1.inventory.weapon
|
||||
player.inventory.equipment = data1.inventory.equipment
|
||||
player.validateEquipment()
|
||||
|
||||
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
|
||||
loadoutChanged(socket, data)
|
||||
});
|
||||
|
||||
socket.on('lobby/message', (data) => {
|
||||
if(!socket.hasOwnProperty("user")) return;
|
||||
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
|
||||
data1.timestamp = new Date().toLocaleString();
|
||||
|
||||
game.addMessage(data1)
|
||||
message(socket, data)
|
||||
});
|
||||
}
|
Loading…
Reference in New Issue