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Dungeon mode
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@@ -1,10 +1,8 @@
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import { game } from "../game";
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export function projectile(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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//let data1 = JSON.parse();
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game.socketIO.emit('level/projectile', buff.toString('utf-8'))
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socket.to(socket.player.room).emit('level/projectile', buff.toString('utf-8'))
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}
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@@ -10,9 +10,7 @@ export function update(socket, data){
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let room = game.lobbyState.rooms.find(l=>l.id == data1.id)
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if (room == null){
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room = new levelState()
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room.id = data1.id
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game.lobbyState.rooms.push(room)
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return
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}
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let player = socket.player
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