You've already forked KF-MMO-Server
Backend refactor, player-user decoupling
This commit is contained in:
@@ -14,19 +14,16 @@ export function registerItemCallbacks(socket){
|
||||
let buff = Buffer.from(data, 'base64');
|
||||
let data1 : itemData = JSON.parse(buff.toString('utf-8'));
|
||||
|
||||
let player : playerData = socket.user.playerData
|
||||
let player : playerData = socket.player
|
||||
if(player != null){
|
||||
let message = socket.user.login + " picked up "
|
||||
if(data1.rarity >= 90){
|
||||
console.log("epic")
|
||||
if(data1.rarity >= 95){
|
||||
message += "<color=purple>" + data1.name + "</color> (epic)"
|
||||
}
|
||||
else if(data1.rarity >= 60){
|
||||
console.log("rare")
|
||||
else if(data1.rarity >= 75){
|
||||
message += "<color=red>" + data1.name + "</color> (rare)"
|
||||
}
|
||||
else if(data1.rarity >= 40){
|
||||
console.log("uncommon")
|
||||
else if(data1.rarity >= 60){
|
||||
message += "<color=yellow>" + data1.name + "</color> (uncommon)"
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user