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Connectivity optimization
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6
Classes/Incoming/levelEnter.ts
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6
Classes/Incoming/levelEnter.ts
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import { levelState } from "../levelState"
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export class levelEnter{
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previousRoom : levelState
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targetRoom : levelState
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}
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5
Classes/Incoming/levelUpdateClient.ts
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5
Classes/Incoming/levelUpdateClient.ts
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import { playerData } from "../playerData";
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export class levelUpdateClient{
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player : playerData
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}
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7
Classes/Incoming/levelUpdateHost.ts
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7
Classes/Incoming/levelUpdateHost.ts
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import { levelState } from "../levelState";
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import { playerData } from "../playerData";
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export class levelUpdateHost{
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player : playerData
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room : levelState
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}
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5
Classes/Incoming/lobbyJoin.ts
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5
Classes/Incoming/lobbyJoin.ts
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import { playerData } from "../playerData";
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export class lobbyJoin{
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player : playerData
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}
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