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							| @@ -1,19 +0,0 @@ | |||||||
| export enum BattleAction{ |  | ||||||
|     ChargeRight, |  | ||||||
|     ChargeLeft, |  | ||||||
|     MoveRight, |  | ||||||
|     MoveLeft, |  | ||||||
|     AttackRightHigh, |  | ||||||
|     AttackRightMid, |  | ||||||
|     AttackRightLow, |  | ||||||
|     AttackLeftHigh, |  | ||||||
|     AttackLeftMid, |  | ||||||
|     AttackLeftLow, |  | ||||||
|     Wait, |  | ||||||
| } |  | ||||||
|  |  | ||||||
| export enum CharacterState{ |  | ||||||
|     Idle, |  | ||||||
|     Recovering, |  | ||||||
|     Training, |  | ||||||
| } |  | ||||||
| @@ -1,5 +0,0 @@ | |||||||
| export class responses{ |  | ||||||
|     static BattleNotExist = {code: 400, message: "Battle session does not exist"}  |  | ||||||
|     static BattleFinished = {code: 400, message: "The battle has finished"}  |  | ||||||
|     static BattleAlreadyStarted = {code: 400, message: "Battle has already started"} |  | ||||||
| } |  | ||||||
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