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							| @@ -1,19 +0,0 @@ | ||||
| export enum BattleAction{ | ||||
|     ChargeRight, | ||||
|     ChargeLeft, | ||||
|     MoveRight, | ||||
|     MoveLeft, | ||||
|     AttackRightHigh, | ||||
|     AttackRightMid, | ||||
|     AttackRightLow, | ||||
|     AttackLeftHigh, | ||||
|     AttackLeftMid, | ||||
|     AttackLeftLow, | ||||
|     Wait, | ||||
| } | ||||
|  | ||||
| export enum CharacterState{ | ||||
|     Idle, | ||||
|     Recovering, | ||||
|     Training, | ||||
| } | ||||
| @@ -1,5 +0,0 @@ | ||||
| export class responses{ | ||||
|     static BattleNotExist = {code: 400, message: "Battle session does not exist"}  | ||||
|     static BattleFinished = {code: 400, message: "The battle has finished"}  | ||||
|     static BattleAlreadyStarted = {code: 400, message: "Battle has already started"} | ||||
| } | ||||
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