import { physicsObject } from "./physicsObject"; import { playerInventory } from "./playerInventory"; export class playerData{ id : number level : number = 1 characterId : number inventory : playerInventory = new playerInventory() rigidbody : physicsObject = new physicsObject() copyLight(){ let player : any = {} player.id = this.id player.rigidbody = this.rigidbody return player } getItemById(id : number){ let item = this.inventory.items.find(i=>i.id == id) return item } validateEquipment(){ if(this.inventory.weapon != -1){ if(this.getItemById(this.inventory.weapon) == null){ this.inventory.weapon == -1; } } if(this.inventory.equipment[0] != -1){ if(this.getItemById(this.inventory.equipment[0]) == null){ this.inventory.equipment[0] == -1; } } if(this.inventory.equipment[1] != -1){ if(this.getItemById(this.inventory.equipment[1]) == null){ this.inventory.equipment[1] == -1; } } } constructor(init?: Partial) { Object.assign(this, init); } }