import { levelState } from "../Classes/levelState"; import { game } from "../game"; export function registerLevelCallbacks(socket){ socket.on('level/update', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let rawJson = JSON.parse(buff.toString('utf-8')); let data1 : levelState = rawJson; let room = game.lobbyState.rooms.find(l=>l.id == data1.id) if (room == null){ room = new levelState() room.id = data1.id game.lobbyState.rooms.push(room) } let player = socket.player player.room = rawJson.player.room player.rigidbody = rawJson.player.rigidbody //only in non-host player //player.damageInfo = rawJson.player.damageInfo room.enemies = data1.enemies room.objects = data1.objects }); }