import { game } from "../game"; import { publicUserData, userData } from "./userData"; import { users } from "./users"; export function registerAccountCallbacks(socket){ function emitLogin(result : userData, registered:boolean = false){ socket.emit("account/login", JSON.stringify(new publicUserData(result, socket.id))); if(result != null){ socket.userId = result.Id; if(registered){ console.log(`User ${(result as userData).Login} registerd and logged in`); } else{ console.log(`User ${(result as userData).Login} logged in`); } } else{ console.log("Login Failed"); } } socket.on('account/register', (data) => { let buff = Buffer.from(data, 'base64'); let json = JSON.parse(buff.toString('utf-8')); let result = users.createUser(json.Login, json.Password); emitLogin(result, true); }); socket.on('account/login', (data) => { let buff = Buffer.from(data, 'base64'); let json = JSON.parse(buff.toString('utf-8')); let result = users.readUser(json.Login, json.Password); emitLogin(result); }); }