import { enemyData } from "../enemyData.js" import { levelState } from "../levelState.js" import { propData } from "../propData.js" import { characterDataStart, characterDataUpdate } from "./characterDataPartial.js" import { enemyDataUpdate } from "./enemyDataPartial.js" import { propDataStart, propDataUpdate } from "./propDataPartial.js" export class levelStateStart{ id : string seed : number = -1 hostId : number = -1 completed : boolean = false isDungeon : boolean = false enemies : enemyDataUpdate[] = [] objects : propDataStart[] = [] players : characterDataStart[] = [] constructor(data : levelState){ this.id = data.id this.seed = data.seed this.hostId = data.hostId this.completed = data.completed this.isDungeon = data.isDungeon this.enemies = data.enemies.map(e => e.copyStart()) this.objects = data.objects.map(e => e.copyStart()) this.players = data.players.map(pl=> pl.copyStart()) } } export class levelStateUpdate{ id : string seed : number = -1 hostId : number = -1 completed : boolean = false isDungeon : boolean = false enemies : enemyDataUpdate[] = [] objects : propDataUpdate[] = [] players : characterDataUpdate[] = [] constructor(data : levelState){ this.id = data.id this.seed = data.seed this.hostId = data.hostId this.completed = data.completed this.enemies = data.enemies.map(e => e.copyUpdate()) this.objects = data.objects.map(e => e.copyUpdate()) this.players = data.players.map(pl=> pl.copyUpdate()) } } export class levelStateState{ id : string seed : number = -1 hostId : number = -1 completed : boolean = false constructor(data : levelState){ this.id = data.id this.seed = data.seed this.hostId = data.hostId this.completed = data.completed } }