import { clear } from "./_clear"; import { enter } from "./_enter"; import { playerUpdate } from "./_playerUpdate"; import { projectile } from "./_projectile"; import { update } from "./_update"; export function registerLevelCallbacks(socket){ socket.on('level/enter', (data) => { enter(socket, data) }); socket.on('level/cleared', (data) => { clear(socket, data) }); socket.on('level/update', (data) => { update(socket, data) }); socket.on('level/playerUpdate', (data) => { playerUpdate(socket, data) }); socket.on('level/projectile', (data) => { projectile(socket, data) }); }