import { enemyData } from "./enemyData"; import { physicsObject } from "./physicsObject"; import { playerData } from "./playerData"; export class levelState{ id : string seed : number = -1 hostId : number = -1 completed : boolean = false isDungeon : boolean = false enemies : enemyData[] = [] objects : physicsObject[] = [] players : playerData[] = [] getRandomInt(max) { return Math.floor(Math.random() * max); } constructor(id, hostId){ this.id = id this.hostId = hostId this.seed = this.getRandomInt(1000000) this.completed = false } copyLight() { let level : any = {} level.id = this.id level.seed = this.seed level.hostId = this.hostId level.completed = this.completed level.enemies = this.enemies level.objects = this.objects level.players = this.players.map(pl=>pl.copyLight()) return level } isHostValid(){ if(this.hostId == -1) return false if(this.players.length == 0) return false let playerIdx = this.players.findIndex(p=>p.id==this.hostId) if(playerIdx == -1) return false return true } addPlayer(player : playerData) : boolean{ let playerIdx = this.players.findIndex(p=>p.id==player.id) if(playerIdx != -1) return false this.players.push(player) if(this.hostId == -1){ this.hostId = this.players[0].id } return true } removePlayer(id) : boolean{ let playerIdx = this.players.findIndex(p=>p.id==id) if(playerIdx == -1) return false this.players.splice(playerIdx,1) if(this.hostId == id){ if(this.players.length > 0){ this.hostId = this.players[0].id } else{ this.hostId = -1; } } return true } }