import { roomChangeData as roomChangeRequest } from "../Classes/roomChangeRequest"; import { roomChangeResponse } from "../Classes/roomChangeResponse"; import { game } from "../game"; export function enter(socket, data){ if(!socket.hasOwnProperty("player")) return; let buff = Buffer.from(data, 'base64'); let data1 : roomChangeRequest = JSON.parse(buff.toString('utf-8')); socket.join(data1.targetRoom.id) let newRoom = game.lobbyState.roomEnter(data1.targetRoom, socket.player) socket.player.room = newRoom.id socket.leave(data1.previousRoom) let oldRoom = game.lobbyState.roomExit(data1.previousRoom, socket.player) let data2 = new roomChangeResponse() data2.player = socket.player.copyLight() data2.newRoom = newRoom.copyLight() data2.previousRoom = oldRoom.copyLight() game.socketIO.emit("lobby/entered", JSON.stringify(data2)) }