import { playerData } from "../Classes/playerData"; export function playerUpdate(socket, data){ if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); let player : playerData = socket.player if(player == null){ console.log("Error! Player not spawned!") return } player.room = data1.room player.rigidbody = data1.rigidbody player.damageInfo = player.damageInfo.concat(data1.damageInfo) }