import { lobbyMessage } from "../Classes/lobbyMessage"; import { playerData } from "../Classes/playerData" import { playerInventory } from "../Classes/playerInventory"; import { userData } from "../Classes/userData"; import { game } from "../game"; export function registerLobbyCallbacks(socket){ socket.on('lobby/playerJoin', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); if(socket.user.playerData == null){ let pd = new playerData() socket.user.playerData = pd } socket.user.playerData.characterId = data1.characterId; socket.user.playerData.socketId = socket.id game.lobbyState.players.push(socket.user.playerData) game.socketIO.emit("lobby/playerJoin", JSON.stringify(socket.user.playerData)) }); socket.on('lobby/playerUpdate', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); data1.socketId = socket.id let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id) if(idx == -1){ socket.player = data1 game.lobbyState.players.push(data1) socket.emit('lobby/messages', JSON.stringify(game.messages)) } else{ game.lobbyState.players[idx] = data1 } }); socket.on('lobby/lobbyUpdate', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 = JSON.parse(buff.toString('utf-8')); game.lobbyState.objects = data1.objects }); socket.on('lobby/loadoutChanged', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); socket.user.playerData.inventory = data1.inventory playerInventory.validate(socket.user.playerData.inventory) game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(socket.user.playerData)) }); socket.on('lobby/message', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8')); data1.timestamp = new Date().toLocaleString(); game.addMessage(data1) }); }