import { lobbyMessage } from "../Classes/lobbyMessage"; import { playerData } from "../Classes/playerData" import { playerInventory } from "../Classes/playerInventory"; import { game } from "../game"; export function registerLobbyCallbacks(socket){ socket.on('lobby/playerJoin', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); socket.player.characterId = data1.characterId game.lobbyState.addUser(socket.user, socket.player) game.socketIO.emit("lobby/playerJoin", JSON.stringify(game.lobbyState)) game.addMessage(new lobbyMessage(socket.user.login + " joined")) }); socket.on('lobby/playerUpdate', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); let player = game.lobbyState.findPlayer(socket.user.id) if(player == null){ console.log("Error! Player not spawned!") } else{ player.rigidbody = data1.rigidbody } }); socket.on('lobby/lobbyUpdate', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 = JSON.parse(buff.toString('utf-8')); game.lobbyState.objects = data1.objects }); socket.on('lobby/loadoutChanged', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); let player = game.lobbyState.findPlayer(socket.user.id) player.inventory = data1.inventory playerInventory.validate(player.inventory) game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player)) }); socket.on('lobby/message', (data) => { if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8')); data1.timestamp = new Date().toLocaleString(); game.addMessage(data1) }); }