import { registerAccountCallbacks } from "./Account/accountSocket"; import { users } from "./Account/users"; import { registerLobbyCallbacks } from "./Lobby/lobbySocket"; import { playerData } from "./Classes/playerData"; import { game } from "./game"; import { registerItemCallbacks } from "./Items/itemSocket"; import { players } from "./Player/players"; const express = require("express"); const app = express(); const port = 3000; const server = require('http').Server(app); server.listen(port, () => { console.log(`Server listening at port ${port}`); }); const io = require("socket.io")(server, { cors: { origin: '*', methods: ["GET", "POST"] } }); users.loadUsers(); players.loadPlayers(); io.on('connection', (socket) => { console.log("Got connection!"); socket.emit("connectSuccess", ""); registerAccountCallbacks(socket); registerLobbyCallbacks(socket); registerItemCallbacks(socket); socket.io = game.socketIO = io; socket.on("disconnect", () => { socket.disconnect() if(socket.hasOwnProperty("user")){ game.lobbyState.removeUser(socket.user.id) delete socket.user } console.log(socket.id + " disconnected"); }); socket.on('error',function(er){ console.log(er); }); }); //Send player updates to everyone setInterval(() => { let userCount = game.lobbyState.players.length if(userCount > 0){ game.lobbyState.hostId = game.lobbyState.users[0].id io.emit('lobby', JSON.stringify(game.lobbyState.copyLight())) } }, 1000/30) setInterval(() => { console.log("Players: " + game.lobbyState.players.length + ", users: " + game.lobbyState.users.length); }, 60 * 1000) process.on('SIGINT', function () { console.log('Ctrl-C...'); process.exit(2); }); process.on('exit', function () { users.saveUsers(); players.savePlayers(); console.log("exitted"); });