import { playerData } from "../Classes/playerData"; export function delete1(socket, data){ if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 = Number(buff.toString('utf-8')); let player : playerData = socket.player let item = player.inventory.items.findIndex(i=>i.id == data1); if(item == -1){ console.log("Error! Item " + item + " not found!") } player.inventory.items.splice(item, 1) }