import { playerData } from "../Classes/playerData"; import { game } from "../game"; export function loadoutChanged(socket, data){ if(!socket.hasOwnProperty("player")) return; let buff = Buffer.from(data, 'base64'); let data1 : playerData = JSON.parse(buff.toString('utf-8')); let player : playerData = socket.player player.inventory.weapon = data1.inventory.weapon player.inventory.equipment = data1.inventory.equipment player.validateEquipment() socket.emit("lobby/loadoutChanged", JSON.stringify(player.copyInventory())) }