import { lobbyMessage } from "../Classes/lobbyMessage"; import { game } from "../game"; export function message(socket, data){ if(!socket.hasOwnProperty("user")) return; let buff = Buffer.from(data, 'base64'); let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8')); data1.timestamp = new Date().toLocaleString(); game.addMessage(data1) }