import { lobbyMessage } from "./Classes/lobbyMessage.js"; import { lobbyState } from "./Classes/lobbyState.js"; import { persistentItemData } from "./Classes/itemData.js"; import { Socket } from 'socket.io'; import { Endpoints } from "./endpoints.js"; export class game{ static socketIO : any static itemCount : number = 0 static itemsDB : persistentItemData[] = [] static lobbyState : lobbyState = new lobbyState() /** Max items: 28 */ static messages : lobbyMessage[] = []; static addMessage(message:lobbyMessage) { while(game.messages.length >= 20){ game.messages.pop(); } game.messages.unshift(message) game.socketIO.emit(Endpoints.Messages, JSON.stringify(game.messages)) } static getItemTemplate(templateId){ let item = this.itemsDB.find(i=>i.id == templateId) if (item == null){ console.log("Error, item " + templateId + " not found") return null } return item } }