KF-MMO-Server/Level/_clear.ts

11 lines
352 B
TypeScript

import { game } from "../game";
export function clear(socket, data){
if(!socket.hasOwnProperty("player")) return;
let buff = Buffer.from(data, 'base64');
let data1 : string = JSON.parse(buff.toString('utf-8'));
let room = game.lobbyState.roomComplete(data1)
game.socketIO.emit("level/cleared", JSON.stringify(room.copyState()))
}