19 lines
656 B
TypeScript
19 lines
656 B
TypeScript
import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient";
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import { playerData } from "../Classes/playerData";
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export function playerUpdate(socket, data){
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if(!socket.hasOwnProperty("user")) return;
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let buff = Buffer.from(data, 'base64');
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let data1 : levelUpdateClient = JSON.parse(buff.toString('utf-8'));
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let player : playerData = socket.player
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if(player == null){
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console.log("Error! Player not spawned!")
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return
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}
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player.rigidbody = data1.player.rigidbody
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if(data1.player.hasOwnProperty("damageInfo"))
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player.damageInfo = player.damageInfo.concat(data1.player.damageInfo)
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} |