KF-MMO-Server/Level/_playerUpdate.ts

19 lines
656 B
TypeScript

import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient";
import { playerData } from "../Classes/playerData";
export function playerUpdate(socket, data){
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : levelUpdateClient = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player == null){
console.log("Error! Player not spawned!")
return
}
player.rigidbody = data1.player.rigidbody
if(data1.player.hasOwnProperty("damageInfo"))
player.damageInfo = player.damageInfo.concat(data1.player.damageInfo)
}