KF-MMO-Server/game.ts

39 lines
1.2 KiB
TypeScript

import { userData } from "./Classes/userData";
import { lobbyMessage } from "./Classes/lobbyMessage";
import { lobbyState } from "./Classes/lobbyState";
import { playerData } from "./Classes/playerData";
import { persistentItemData } from "./Classes/itemData";
import { levelState } from "./Classes/levelState";
const fs = require('fs');
export class game{
static socketIO : any
static itemCount : number = 0
static accountsDB : userData[] = []
static playersDB : playerData[] = []
static itemsDB : persistentItemData[] = []
static lobbyState : lobbyState = new lobbyState()
/** Max items: 28 */
static messages : lobbyMessage[] = [];
static addMessage(message:lobbyMessage) {
while(game.messages.length >= 20){
game.messages.pop();
}
game.messages.unshift(message)
game.socketIO.emit('lobby/messages', JSON.stringify(game.messages))
}
static getItemTemplate(templateId){
let item = this.itemsDB.find(i=>i.id == templateId)
if (item == null){
console.log("Error, item " + templateId + " not found")
return null
}
return item
}
}