KF-MMO-Server/Lobby/lobbySocket.ts

65 lines
2.3 KiB
TypeScript

import { lobbyMessage } from "../Classes/lobbyMessage";
import { lobbyState } from "../Classes/lobbyState";
import { playerData } from "../Classes/playerData"
import { playerInventory } from "../Classes/playerInventory";
import { userData } from "../Classes/userData";
import { game } from "../game";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerJoin', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
socket.player.characterId = data1.characterId
game.lobbyState.addUser(socket.user, socket.player)
let newLobbyState : lobbyState = Object.assign({}, game.lobbyState);
newLobbyState.users = newLobbyState.users.map(u=> userData.makeSafe(u))
game.socketIO.emit("lobby/playerJoin", JSON.stringify(newLobbyState))
game.addMessage(new lobbyMessage(socket.user.login + " joined"))
});
socket.on('lobby/playerUpdate', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
if(player == null){
console.log("Error! Player not spawned!")
}
else{
player.room = data1.room
player.rigidbody = data1.rigidbody
player.damageInfo = player.damageInfo.concat(data1.damageInfo)
}
});
socket.on('lobby/loadoutChanged', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
let player : playerData = socket.player
player.inventory.weapon = data1.inventory.weapon
player.inventory.equipment = data1.inventory.equipment
player.validateEquipment()
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(player))
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("user")) return;
let buff = Buffer.from(data, 'base64');
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
data1.timestamp = new Date().toLocaleString();
game.addMessage(data1)
});
}