KF-MMO-Server/Lobby/lobbySocket.ts

45 lines
1.4 KiB
TypeScript

import { playerData } from "../Player/playerData"
import { game } from "../game";
export function registerLobbyCallbacks(socket){
socket.on('lobby/playerUpdate', (data) => {
if(!socket.hasOwnProperty("userId")) return;
let buff = Buffer.from(data, 'base64');
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
data1.socketId = socket.id;
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
if(idx == -1){
game.lobbyState.players.push(data1)
socket.emit('lobby/messages', JSON.stringify(game.messages))
}
else{
game.lobbyState.players[idx] = data1
}
});
socket.on('lobby/lobbyUpdate', (data) => {
if(!socket.hasOwnProperty("userId")) return;
let buff = Buffer.from(data, 'base64');
let data1 = JSON.parse(buff.toString('utf-8'));
game.lobbyState.objects = data1.objects
});
socket.on('lobby/message', (data) => {
if(!socket.hasOwnProperty("userId")) return;
let buff = Buffer.from(data, 'base64');
data = JSON.parse(buff.toString('utf-8'));
data.timestamp = new Date().toLocaleString();
while(game.messages.length >= 20){
game.messages.pop();
}
game.messages.unshift(data)
socket.io.emit('lobby/messages', JSON.stringify(game.messages))
});
}