KF-MMO-Server/index.ts

119 lines
3.7 KiB
TypeScript

import { game } from "./game";
import { users } from "./Account/users";
import { loadItems } from "./Items/items";
import { players } from "./Player/players";
import { registerItemCallbacks } from "./Items/itemSocket";
import { registerLobbyCallbacks } from "./Lobby/lobbySocket";
import { registerAccountCallbacks } from "./Account/accountSocket";
import { registerLevelCallbacks } from "./Level/levelSocket";
import { levelState } from "./Classes/levelState";
const express = require("express");
const app = express();
const port = 3000;
const server = require('http').Server(app);
server.listen(port, () => {
console.log(`Server listening at port ${port}`);
});
const io = require("socket.io")(server, {
cors: {
origin: '*',
methods: ["GET", "POST"]
}
});
users.loadUsers();
players.loadPlayers();
loadItems()
io.on('connection', (socket) => {
console.log("Got connection!");
socket.emit("connectSuccess", "");
registerAccountCallbacks(socket);
registerLobbyCallbacks(socket);
registerItemCallbacks(socket);
registerLevelCallbacks(socket);
socket.io = game.socketIO = io;
socket.on("disconnect", () => {
socket.disconnect()
if(socket.hasOwnProperty("user")){
game.lobbyState.removeUser(socket.user.id)
delete socket.user
}
console.log(socket.id + " disconnected");
});
socket.on('error',function(er){
console.log(er);
});
});
//Send player updates to everyone
setInterval(() => {
let userCount = game.lobbyState.players.length
if(userCount > 0){
game.lobbyState.players.forEach(p=>{
let room = game.lobbyState.rooms.find(r=>r.id == p.room)
if (room == null){
room = new levelState()
room.id = p.room
game.lobbyState.rooms.push(room)
console.log("Added room " + room.id)
}
})
let removeRooms = []
for (let i = 0; i < game.lobbyState.rooms.length; i++){
let room = game.lobbyState.rooms[i]
//assign host to a room if there isn't one
if(room.hostId == -1){
let hostPlayer = game.lobbyState.players.find(p=>p.room == room.id)
if(hostPlayer != null){
room.hostId = hostPlayer.id
continue;
}
}
//verify if host is still in the room
let hostPlayer = game.lobbyState.players.find(p=>p.id == room.hostId)
if(hostPlayer == null || hostPlayer.room != room.id){
//if they aren't, find another
hostPlayer = game.lobbyState.players.find(p=>p.room == room.id)
if(hostPlayer != null){
room.hostId = hostPlayer.id
}
else{
room.hostId = -1
removeRooms.push(i)
}
}
}
for(let i = removeRooms.length - 1; i >= 0; i--){
console.log("no players in room " + game.lobbyState.rooms[removeRooms[i]] + ". removing.")
game.lobbyState.rooms.splice(removeRooms[i],1);
}
io.emit('lobby/update', JSON.stringify(game.lobbyState.copyLight()))
game.playersDB.forEach(p=>{
p.damageInfo = []
})
}
}, 1000/30)
setInterval(() => {
console.log("Players: " + game.lobbyState.players.length + ", users: " + game.lobbyState.users.length + ", rooms: " + game.lobbyState.rooms.length);
}, 60 * 1000)
process.on('SIGINT', function () {
console.log('Ctrl-C...');
process.exit(2);
});
process.on('exit', function () {
users.saveUsers();
players.savePlayers();
console.log("exitted");
});