29 lines
1.1 KiB
TypeScript
29 lines
1.1 KiB
TypeScript
import { game } from "../game.js";
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import { characterData } from "../Classes/characterData.js";
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import { roomChangeResponse } from "../Classes/Outgoing/roomChangeResponse.js";
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import { levelEnter } from "../Classes/Incoming/levelEnter.js";
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import { Socket } from "socket.io";
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import { Endpoints } from "../endpoints.js";
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export function enter(socket : Socket, data){
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let buff = Buffer.from(data, 'base64');
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let data1 : levelEnter = JSON.parse(buff.toString('utf-8'));
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let character : characterData = socket.character
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socket.join(data1.targetRoom.id)
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let newRoom = game.lobbyState.roomEnter(data1.targetRoom, character)
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character.room = newRoom.id
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socket.leave(data1.previousRoom.id)
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let oldRoom = game.lobbyState.roomExit(data1.previousRoom.id, character)
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let data2 = new roomChangeResponse()
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data2.player = character.copyUpdate()
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data2.newRoom = newRoom.copyStart()
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data2.previousRoom = oldRoom.copyState()
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let json = JSON.stringify(data2)
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socket.emit(Endpoints.LevelEntered, json)
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socket.broadcast.emit(Endpoints.LevelEntered, json)
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} |