104 lines
3.3 KiB
TypeScript
104 lines
3.3 KiB
TypeScript
import './socketExtended.js';
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import express from 'express';
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import { createServer } from 'http';
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import { Socket, Server as SocketIOServer } from 'socket.io';
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import { game } from "./game.js";
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import { characters } from "./Characters/characters.js";
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import { registerItemCallbacks } from "./Items/itemSocket.js";
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import { registerLobbyCallbacks } from "./Lobby/lobbySocket.js";
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import { registerAccountCallbacks } from "./Account/accountSocket.js";
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import { registerLevelCallbacks } from "./Level/levelSocket.js";
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import { registerQuestCallbacks } from "./Quest/questSocket.js";
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import { DatabaseController } from './Database/dbcontroller.js';
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import { SocketExtended } from './socketExtended.js';
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import { Endpoints } from './endpoints.js';
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const app = express();
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const port = 3000;
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const server = createServer(app);
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export const db = await DatabaseController.create('./Database/mydb.sqlite3');
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server.listen(port, () => {
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console.log(`Server listening at port ${port}`);
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});
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const io = game.socketIO = new SocketIOServer(server, {
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path: "/webmmo/",
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cors: {
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origin: '\*',
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methods: ["GET", "POST"]
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}
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});
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io.on('connection', (socket : SocketExtended) => {
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console.log("Got connection!");
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socket.emit("connectSuccess", "");
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registerAccountCallbacks(socket);
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registerLobbyCallbacks(socket);
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registerItemCallbacks(socket);
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registerLevelCallbacks(socket);
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registerQuestCallbacks(socket);
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socket.io = io;
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socket.on("disconnect", () => {
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socket.disconnect()
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if(socket.character != null){
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characters.savePlayer(db, socket.character)
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}
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game.removeUser(socket)
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console.log(socket.id + " disconnected");
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});
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socket.on('error',function(er){
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console.log(er);
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});
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});
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//Send player updates to everyone
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setInterval(async () => {
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let userCount = game.lobbyState.activeUsers.length
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if(userCount > 0){
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game.lobbyState.rooms.forEach(room=>{
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let roomData = room.copyUpdate()
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io.in(room.id).emit(Endpoints.LevelUpdate, JSON.stringify(roomData))
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})
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game.lobbyState.activeUsers.forEach(u=>{
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u.character.resetDamageInfo()
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})
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}
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}, 1000/30)
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// setInterval(() => {
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// let lobbyState = game.lobbyState
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// console.clear()
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// console.log("Players:")
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// for(let i = 0; i < lobbyState.activeUsers.length; i++){
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// console.log(lobbyState.activeUsers[i].user.login + " " + lobbyState.activeUsers[i].character.room)
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// }
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// console.log("Rooms:")
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// for(let i = 0; i < lobbyState.rooms.length; i++){
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// console.log(lobbyState.rooms[i].id + " " + lobbyState.rooms[i].hostId)
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// lobbyState.rooms[i].objects.forEach(object => {
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// console.log("\t" + object.id + ": " + JSON.stringify(object.rigidbody))
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// });
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// }
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// console.log("Dungeon:")
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// for(let i = 0; i < lobbyState.dungeons.length; i++){
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// console.log(lobbyState.dungeons[i].entranceId + " " + lobbyState.dungeons[i].playerCount)
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// }
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// }, 5000)
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process.on('uncaughtException', function (err) {
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console.log('Caught exception: ', err);
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});
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process.on('SIGINT', function () {
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console.log('Ctrl-C...');
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process.exit(2);
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});
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process.on('exit', function () {
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console.log("exitted");
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}); |