KF-MMO-Server/Account/accountSocket.ts

40 lines
1.4 KiB
TypeScript

import { game } from "../game";
import { userData } from "../Classes/userData";
import { users } from "./users";
export function registerAccountCallbacks(socket){
function emitLogin(result : userData, registered:boolean = false){
if(result != null){
socket.emit("account/login", JSON.stringify(userData.makeSafe(result, socket.id)));
socket.user = result
if(registered){
console.log(`User ${(result as userData).login} registerd and logged in`);
}
else{
console.log(`User ${(result as userData).login} logged in`);
}
}
else{
socket.emit("account/login", "");
console.log("Login Failed");
}
}
socket.on('account/register', (data) => {
let buff = Buffer.from(data, 'base64');
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.createUser(json.login, json.password);
emitLogin(result, true);
});
socket.on('account/login', (data) => {
let buff = Buffer.from(data, 'base64');
let json : userData = JSON.parse(buff.toString('utf-8'));
if (!json.login || !json.password) return
let result = users.readUser(json.login, json.password);
emitLogin(result);
});
}