KF-MMO-Server/Classes/levelState.ts

79 lines
1.9 KiB
TypeScript

import { enemyData } from "./enemyData.js";
import { characterData } from "./characterData.js";
import { propData } from "./propData.js";
import { levelStateStart, levelStateState as levelStateInfo, levelStateUpdate } from "./Outgoing/levelStatePartial.js";
import { Type } from "class-transformer";
export class levelState{
id : string
seed : number = -1
hostId : number = -1
completed : boolean = false
isDungeon : boolean = false
@Type(() => enemyData)
enemies : enemyData[] = []
@Type(() => propData)
objects : propData[] = []
@Type(() => characterData)
players : characterData[] = []
getRandomInt(max) {
return Math.floor(Math.random() * max);
}
constructor(id, hostId){
this.id = id
this.hostId = hostId
this.seed = this.getRandomInt(1000000)
this.completed = false
}
copyStart(){
return new levelStateStart(this)
}
copyUpdate(){
return new levelStateUpdate(this)
}
copyState(){
return new levelStateInfo(this)
}
isHostValid(){
if(this.hostId == -1) return false
if(this.players.length == 0) return false
let playerIdx = this.players.findIndex(p=>p.id==this.hostId)
if(playerIdx == -1) return false
return true
}
addPlayer(player : characterData) : boolean{
let playerIdx = this.players.findIndex(p=>p.id==player.id)
if(playerIdx != -1) return false
this.players.push(player)
if(this.hostId == -1){
this.hostId = this.players[0].id
}
return true
}
removePlayer(player : characterData) : boolean{
this.players = this.players.filter(p=> p !== player)
if(this.hostId == player.id){
if(this.players.length > 0){
this.hostId = this.players[0].id
}
else{
this.hostId = -1;
}
}
return true
}
}