79 lines
1.9 KiB
TypeScript
79 lines
1.9 KiB
TypeScript
import { enemyData } from "./enemyData.js";
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import { characterData } from "./characterData.js";
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import { propData } from "./propData.js";
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import { levelStateStart, levelStateState as levelStateInfo, levelStateUpdate } from "./Outgoing/levelStatePartial.js";
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import { Type } from "class-transformer";
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export class levelState{
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id : string
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seed : number = -1
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hostId : number = -1
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completed : boolean = false
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isDungeon : boolean = false
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@Type(() => enemyData)
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enemies : enemyData[] = []
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@Type(() => propData)
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objects : propData[] = []
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@Type(() => characterData)
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players : characterData[] = []
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getRandomInt(max) {
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return Math.floor(Math.random() * max);
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}
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constructor(id, hostId){
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this.id = id
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this.hostId = hostId
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this.seed = this.getRandomInt(1000000)
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this.completed = false
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}
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copyStart(){
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return new levelStateStart(this)
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}
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copyUpdate(){
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return new levelStateUpdate(this)
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}
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copyState(){
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return new levelStateInfo(this)
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}
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isHostValid(){
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if(this.hostId == -1) return false
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if(this.players.length == 0) return false
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let playerIdx = this.players.findIndex(p=>p.id==this.hostId)
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if(playerIdx == -1) return false
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return true
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}
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addPlayer(player : characterData) : boolean{
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let playerIdx = this.players.findIndex(p=>p.id==player.id)
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if(playerIdx != -1) return false
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this.players.push(player)
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if(this.hostId == -1){
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this.hostId = this.players[0].id
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}
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return true
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}
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removePlayer(player : characterData) : boolean{
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this.players = this.players.filter(p=> p !== player)
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if(this.hostId == player.id){
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if(this.players.length > 0){
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this.hostId = this.players[0].id
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}
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else{
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this.hostId = -1;
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}
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}
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return true
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}
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} |