KF-MMO-Server/Level/_playerUpdate.ts

18 lines
682 B
TypeScript

import { Socket } from "socket.io";
import { levelUpdateClient } from "../Classes/Incoming/levelUpdateClient.js";
import { characterData } from "../Classes/characterData.js";
export function playerUpdate(socket : Socket, data){
let buff = Buffer.from(data, 'base64');
let data1 : levelUpdateClient = JSON.parse(buff.toString('utf-8'));
let character : characterData = socket.character
if(character == null){
console.log("Error! Player not spawned!")
return
}
character.rigidbody = data1.player.rigidbody
if(data1.player.hasOwnProperty("damageInfo"))
character.damageInfo = character.damageInfo.concat(data1.player.damageInfo)
}