72 lines
2.4 KiB
TypeScript
72 lines
2.4 KiB
TypeScript
import { lobbyMessage } from "../Classes/lobbyMessage";
|
|
import { playerData } from "../Classes/playerData"
|
|
import { playerInventory } from "../Classes/playerInventory";
|
|
import { userData } from "../Classes/userData";
|
|
import { game } from "../game";
|
|
|
|
export function registerLobbyCallbacks(socket){
|
|
socket.on('lobby/playerJoin', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
|
|
let pd = new playerData()
|
|
pd.socketId = socket.id
|
|
pd.userName = socket.user.login
|
|
pd.characterId = data1.characterId;
|
|
pd.inventory = data1.inventory;
|
|
socket.user.playerData = pd
|
|
|
|
game.lobbyState.players.push(socket.user.playerData)
|
|
game.socketIO.emit("lobby/playerJoin", JSON.stringify(game.lobbyState))
|
|
socket.emit('lobby/messages', JSON.stringify(game.messages))
|
|
});
|
|
|
|
socket.on('lobby/playerUpdate', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
data1.socketId = socket.id
|
|
|
|
let idx = game.lobbyState.players.findIndex((pl) => pl.socketId == socket.id)
|
|
if(idx == -1){
|
|
console.log("Error! Player not spawned!")
|
|
}
|
|
else{
|
|
game.lobbyState.players[idx].rigidbody = data1.rigidbody
|
|
}
|
|
});
|
|
|
|
socket.on('lobby/lobbyUpdate', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 = JSON.parse(buff.toString('utf-8'));
|
|
|
|
game.lobbyState.objects = data1.objects
|
|
});
|
|
|
|
socket.on('lobby/loadoutChanged', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : playerData = JSON.parse(buff.toString('utf-8'));
|
|
|
|
socket.user.playerData.inventory = data1.inventory
|
|
playerInventory.validate(socket.user.playerData.inventory)
|
|
|
|
game.socketIO.emit("lobby/loadoutChanged", JSON.stringify(socket.user.playerData))
|
|
});
|
|
|
|
socket.on('lobby/message', (data) => {
|
|
if(!socket.hasOwnProperty("user")) return;
|
|
|
|
let buff = Buffer.from(data, 'base64');
|
|
let data1 : lobbyMessage = JSON.parse(buff.toString('utf-8'));
|
|
data1.timestamp = new Date().toLocaleString();
|
|
|
|
game.addMessage(data1)
|
|
});
|
|
} |