KF-MMO-Server/Classes/levelState.ts

100 lines
2.8 KiB
TypeScript

import { enemyData } from "./enemyData";
import { playerData } from "./playerData";
import { propData } from "./propData";
export class levelState{
id : string
seed : number = -1
hostId : number = -1
completed : boolean = false
isDungeon : boolean = false
enemies : enemyData[] = []
objects : propData[] = []
players : playerData[] = []
getRandomInt(max) {
return Math.floor(Math.random() * max);
}
constructor(id, hostId){
this.id = id
this.hostId = hostId
this.seed = this.getRandomInt(1000000)
this.completed = false
}
copyStart(){
let level : any = {}
level.id = this.id
level.seed = this.seed
level.hostId = this.hostId
level.completed = this.completed
level.isDungeon = this.isDungeon
if(this.enemies.length > 0) level.enemies = this.enemies.map(e => enemyData.copyStart(e))
if(this.objects.length > 0) level.objects = this.objects.map(e => propData.copyPropStart(e))
if(this.players.length > 0) level.players = this.players.map(pl=> pl.copyUpdate())
return level
}
copyUpdate(){
let level : any = {}
level.id = this.id
level.seed = this.seed
level.hostId = this.hostId
level.completed = this.completed
if(this.enemies.length > 0) level.enemies = this.enemies.map(e => enemyData.copyUpdate(e))
if(this.objects.length > 0) level.objects = this.objects.map(e => propData.copyPropUpdate(e))
if(this.players.length > 0) level.players = this.players.map(pl=> pl.copyUpdate())
return level
}
copyState(){
let level : any = {}
level.id = this.id
level.seed = this.seed
level.hostId = this.hostId
level.completed = this.completed
return level
}
isHostValid(){
if(this.hostId == -1) return false
if(this.players.length == 0) return false
let playerIdx = this.players.findIndex(p=>p.id==this.hostId)
if(playerIdx == -1) return false
return true
}
addPlayer(player : playerData) : boolean{
let playerIdx = this.players.findIndex(p=>p.id==player.id)
if(playerIdx != -1) return false
this.players.push(player)
if(this.hostId == -1){
this.hostId = this.players[0].id
}
return true
}
removePlayer(id) : boolean{
let playerIdx = this.players.findIndex(p=>p.id==id)
if(playerIdx == -1) return false
this.players.splice(playerIdx,1)
if(this.hostId == id){
if(this.players.length > 0){
this.hostId = this.players[0].id
}
else{
this.hostId = -1;
}
}
return true
}
}