using System;
using System.Collections;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using UnityEngine;
using UnityEngine.Networking;
using Newtonsoft.Json.Linq;
public class UpdateHandler : MonoBehaviour
{
/// Set by harmony/bepinex
public static string PluginVersion = "1.0.0";
[Header("Message")]
public PopupMessage PanelMessage;
[Header("UpdateChecker")]
public UpdateChecker UpdateChecker;
[Header("UpdateProgress")]
public ProgressSlider UpdateProgress;
[Header("UpdateAvailable")]
public UpdateAvailable UpdatePanel;
[Header("Settings")]
public SettingsPanel PanelSettings;
public const string REPO_DEFAULT = "https://git.japari.cafe/api/v1/repos/Vorked/VorkedTranslationPack";
//playerprefs keys
public const string TRANSLATION_VER = "translationVersion";
public const string TRANSLATOR_VER = "KF3TLVersion";
public const string REPO_CUSTOM_URL = "customRepositoryUrl";
public const string REPO_CUSTOM_NAME = "customRepository";
private int _idleFrames = 0;
public static void Create()
{
#if UNITY_EDITOR
//var prefab = AssetBundle.LoadFromFile(Application.dataPath + "/AssetBundles/UpdateHandler");
var prefab = Resources.Load("UpdateHandler");
Instantiate(prefab);
#else
var prefab = AssetBundle.LoadFromMemory(LoadResource("UpdateHandler.asset"));
#endif
Instantiate(prefab.LoadAsset("UpdateHandler"));
prefab.Unload(false);
}
public static byte[] LoadResource(string fileName)
{
Assembly asm = Assembly.GetExecutingAssembly();
fileName = asm.GetName().Name + "." + fileName;
var bytes = new byte[0];
using (Stream resFilestream = asm.GetManifestResourceStream(fileName))
{
if (resFilestream == null) return null;
byte[] byteArray = new byte[resFilestream.Length];
resFilestream.Read(byteArray, 0, byteArray.Length);
bytes = byteArray;
}
Console.WriteLine(bytes.Length);
return bytes;
}
public IEnumerator Start()
{
yield return 0;
transform.SetAsLastSibling();
UpdateChecker.SetActive(true);
yield return CheckKF3TLUpdate();
yield return CheckTranslationUpdate();
yield return new WaitForSeconds(5);
UpdateChecker.SetActive(false);
}
private void Update()
{
for (int i = 0; i < transform.childCount; i++)
{
if (transform.GetChild(i).gameObject.activeSelf)
{
_idleFrames = 0;
return;
}
}
if (_idleFrames >= 5)
{
Destroy(this.gameObject);
}
else
{
_idleFrames++;
}
}
public IEnumerator CheckKF3TLUpdate()
{
Debug.Log("Checking KF3TL Update");
string currentVersion = PlayerPrefs.GetString(TRANSLATOR_VER, "undefined");
var firstRun = currentVersion == "undefined";
BranchCheckResult result = null;
yield return GetRepoVersion("https://api.github.com/repos/Vorked/KF3TL/branches/main", data =>
{
result = data;
});
if (result == null || !result.Success)
{
UpdateChecker.SetActive(false);
if (result == null)
{
yield return SetAwaitableMessage("Failed to get response from server", 5);
}
else
{
yield return SetAwaitableMessage("Failed to check for update!\nError: " + result.Error, 5);
}
yield break;
}
Debug.Log("local version: " + currentVersion);
Debug.Log("server version: " + result.Version);
if (firstRun)
{
yield return SetAwaitableMessage("First run detected. Press Ignore on next prompt if you have the newest version of KF3TL", 150);
}
if (result.Version != currentVersion)
{
var panel = Instantiate(UpdatePanel, transform);
panel.Init("KF3TL Plugin Update", currentVersion, result.Version);
panel.OnDownloadAction = () =>
{
StartCoroutine(UpdateKF3TL(result.Version, () => Destroy(panel.gameObject)));
panel.gameObject.SetActive(false);
};
panel.OnIgnoreAction = () =>
{
Destroy(panel.gameObject);
};
if (firstRun)
{
panel.OnIgnorePersistentAction = () =>
{
PlayerPrefs.SetString(TRANSLATOR_VER, result.Version);
PlayerPrefs.Save();
Destroy(panel.gameObject);
};
}
else
{
panel.IgnorePersistentButton.gameObject.SetActive(false);
}
while (panel != null) yield return 0;
}
}
public IEnumerator UpdateKF3TL(string version, System.Action onComplete)
{
byte[] bytes = null;
yield return DownloadBytes("https://api.github.com/repos/Vorked/KF3TL/zipball/main",
(newBytes) =>
{
bytes = newBytes;
},
UpdateProgress.SetUpdateProgress
);
UpdateProgress.SetUpdateProgress(1);
if (bytes.Length <= 0)
{
yield return SetAwaitableMessage("Failed to download the update!\nDownload new version from https://github.com/Vorked/KF3TL", 15);
yield break;
}
var path = Application.dataPath + "/../" + "KF3TL.zip";
File.WriteAllBytes(path, bytes);
PlayerPrefs.SetString(TRANSLATOR_VER, version);
PlayerPrefs.Save();
UpdateProgress.SetActive(false);
var message = Instantiate(PanelMessage, transform).Init($"New version downloaded as KF3TL.zip. Please close the game and install it.", 150);
message.OnFinishedAction = () =>
{
System.Diagnostics.Process.Start("explorer.exe", "/select," + path.Replace("/", "\\"));
onComplete?.Invoke();
};
}
public IEnumerator CheckTranslationUpdate()
{
Debug.Log("Checking Translation Update");
string repositoryUrl = PlayerPrefs.GetInt(REPO_CUSTOM_NAME, 0) == 0 ? REPO_DEFAULT : PlayerPrefs.GetString(REPO_CUSTOM_URL, REPO_DEFAULT);
string currentVersion = PlayerPrefs.GetString(TRANSLATION_VER, "undefined");
BranchCheckResult result = null;
yield return GetRepoVersion(repositoryUrl + "/branches/master", data =>
{
result = data;
});
if (result == null || !result.Success)
{
UpdateChecker.SetActive(false);
if (result == null)
{
yield return SetAwaitableMessage("Failed to get response from server", 5);
}
else
{
yield return SetAwaitableMessage("Failed to check for update!\nError: " + result.Error, 5);
}
yield break;
}
Debug.Log("local version: " + currentVersion);
Debug.Log("server version: " + result.Version);
if (result.Version != currentVersion)
{
var panel = Instantiate(UpdatePanel, transform);
panel.Init("Translation pack", currentVersion, result.Version);
panel.OnDownloadAction = () =>
{
StartCoroutine(UpdateTranslation(result.Version, () => Destroy(panel.gameObject)));
panel.gameObject.SetActive(false);
};
panel.OnIgnoreAction = () =>
{
Destroy(panel.gameObject);
};
panel.OnIgnorePersistentAction = () =>
{
PlayerPrefs.SetString(TRANSLATION_VER, result.Version);
PlayerPrefs.Save();
Destroy(panel.gameObject);
};
do yield return 0; while (panel != null);
}
}
public IEnumerator UpdateTranslation(string version, System.Action onComplete)
{
byte[] bytes = null;
string repositoryUrl = PlayerPrefs.GetInt(REPO_CUSTOM_NAME, 0) == 0 ? REPO_DEFAULT : PlayerPrefs.GetString(REPO_CUSTOM_URL, REPO_DEFAULT);
yield return DownloadBytes(repositoryUrl + "/archive/master.zip",
(newBytes) =>
{
bytes = newBytes;
},
UpdateProgress.SetUpdateProgress
);
UpdateProgress.SetUpdateProgress(1);
if (bytes.Length <= 0)
{
yield return SetAwaitableMessage("Failed to download the update!\nCheck your settings.", 5);
yield break;
}
try
{
using (var compressedFileStream = new MemoryStream(bytes))
{
using (var zipArchive = new ZipArchive(compressedFileStream, ZipArchiveMode.Read, false))
{
foreach (var file in zipArchive.Entries)
{
if (file.Name != "")
{
//remove repo name from file path
var outFilePath = file.FullName.Split(new[] { '/' }, 2)[1];
Directory.CreateDirectory(Path.GetDirectoryName(outFilePath));
file.ExtractToFile(outFilePath, true);
}
}
}
}
}
catch (System.Exception e)
{
Instantiate(PanelMessage, transform).Init("Failed to install the update!\nError:" + e.Message, 5);
yield break;
}
PlayerPrefs.SetString(TRANSLATION_VER, version);
PlayerPrefs.Save();
UpdateProgress.SetActive(false);
var message = Instantiate(PanelMessage, transform).Init("Update completed! Please restart the game to apply it.", 5);
message.OnFinishedAction = onComplete;
}
private IEnumerator GetRepoVersion(string url, System.Action callback)
{
BranchCheckResult result = null;
yield return DownloadText(url,
(json) =>
{
try
{
if (string.IsNullOrEmpty(json))
{
throw new System.Exception("No response from " + url);
}
result = new BranchCheckResult();
var newData = JObject.Parse(json).ToObject();
result.Version = newData.commit.timestamp /* gitea */ ?? newData.commit.commit.author.date; //github
result.Success = true;
}
catch (System.Exception e)
{
result.Error = e.Message;
result.Success = false;
}
}
);
callback(result);
}
private IEnumerator SetAwaitableMessage(string message, float time)
{
var msg = Instantiate(PanelMessage, transform).Init(message, time);
do yield return 0; while (msg != null);
}
public void OpenSettingsDetached()
{
if (PanelSettings.gameObject.activeSelf) return;
StartCoroutine(OpenSettings());
}
private IEnumerator OpenSettings()
{
PanelSettings.Init(PluginVersion);
do yield return 0; while (PanelSettings.gameObject.activeSelf);
}
public static IEnumerator DownloadBytes(string url, System.Action callback, System.Action onProgressChanged = null)
{
UnityWebRequest www = UnityWebRequest.Get(url);
var request = www.SendWebRequest();
while (!request.isDone)
{
onProgressChanged?.Invoke(request.progress);
yield return 0;
}
if (www.result != UnityWebRequest.Result.Success)
{
Debug.Log(url);
Debug.Log(www.error);
callback(null);
}
else
{
callback(www.downloadHandler.data);
}
}
public static IEnumerator DownloadText(string url, System.Action callback)
{
UnityWebRequest www = UnityWebRequest.Get(url);
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success)
{
Debug.Log(url);
Debug.Log(www.error);
callback(null);
}
else
{
callback(www.downloadHandler.text);
}
}
[System.Serializable]
public class BranchInfo
{
public CommitInfo commit;
[System.Serializable]
public class CommitInfo
{
public string id;
public string sha;
public string timestamp;
public CommitInfo2 commit;
[System.Serializable]
public class CommitInfo2
{
public AuthorInfo author;
[System.Serializable]
public class AuthorInfo
{
public string date;
}
}
}
}
public class BranchCheckResult
{
public bool Success;
public string Version;
public string Error;
}
}