362 lines
11 KiB
C#
362 lines
11 KiB
C#
using System.IO.Compression;
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using System.IO;
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using System;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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using UnityEngine;
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using System.Collections;
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using System.Reflection;
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using Newtonsoft.Json.Linq;
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public class UpdateHandler : MonoBehaviour
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{
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private string _serverVersion = "";
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private float _messageTime = 0;
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private bool _readyForDeletion = false;
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private const string PluginVersion = "1.1.1";
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private const string defaultRepositoryUrl = "https://git.japari.cafe/api/v1/repos/Vorked/VorkedTranslationPack";
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//playerprefs keys
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private const string translationVersionKey = "lastVersion";
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private const string repositoryUrlKey = "customRepositoryUrl";
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private const string customRepositoryKey = "customRepository";
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public static void Create()
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{
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#if UNITY_EDITOR
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var prefab = AssetBundle.LoadFromFile(@"R:\Unity\KF3Modder2\Assets\AssetBundles\UpdateHandler");
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#else
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var prefab = AssetBundle.LoadFromMemory(LoadResource("UpdateHandler.asset"));
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#endif
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Instantiate(prefab.LoadAsset("UpdateHandler"));
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prefab.Unload(false);
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}
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public static byte[] LoadResource(string fileName)
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{
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Assembly asm = Assembly.GetExecutingAssembly();
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fileName = asm.GetName().Name + "." + fileName;
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var bytes = new byte[0];
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using (Stream resFilestream = asm.GetManifestResourceStream(fileName))
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{
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if (resFilestream == null) return null;
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byte[] byteArray = new byte[resFilestream.Length];
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resFilestream.Read(byteArray, 0, byteArray.Length);
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bytes = byteArray;
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}
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Console.WriteLine(bytes.Length);
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return bytes;
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}
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public IEnumerator Start()
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{
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yield return 0;
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transform.SetAsLastSibling();
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PanelUpdateChecker.SetActive(true);
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string repositoryUrl = PlayerPrefs.GetInt(customRepositoryKey, 0) == 0 ? defaultRepositoryUrl : PlayerPrefs.GetString(repositoryUrlKey, defaultRepositoryUrl);
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string currentVersion = PlayerPrefs.GetString(translationVersionKey, "undefined");
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string newVersion = currentVersion;
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string downloadError = "";
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bool updateSuccess = false;
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yield return DownloadText(repositoryUrl + "/branches/master",
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(json) =>
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{
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try
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{
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if (string.IsNullOrEmpty(json))
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{
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throw new System.Exception("No response from " + repositoryUrl);
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}
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var responseObject = JObject.Parse(json);
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newVersion = responseObject["commit"]["id"].ToString();
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updateSuccess = true;
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}
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catch (System.Exception e)
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{
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downloadError = e.Message;
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updateSuccess = false;
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}
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}
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);
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if (!updateSuccess)
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{
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PanelUpdateChecker.SetActive(false);
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yield return SetAwaitableMessage("Failed to check for update!\nError: " + downloadError, 5);
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OpenSettings();
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_readyForDeletion = true;
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yield break;
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}
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Debug.Log("local version: " + currentVersion);
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Debug.Log("server version: " + newVersion);
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if (newVersion != currentVersion)
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{
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OpenUpdateAvailable();
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_serverVersion = newVersion;
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PanelUpdateChecker.SetActive(false);
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}
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else
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{
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float time = 0;
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while (time < 3 || PanelSettings.activeInHierarchy)
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{
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time += Time.deltaTime;
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yield return 0;
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}
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Destroy(this.gameObject);
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}
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}
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private void Update()
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{
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if (_messageTime > 0)
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{
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_messageTime -= Time.deltaTime;
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if (_messageTime <= 0)
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{
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PanelMessage.SetActive(false);
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}
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}
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else if (_readyForDeletion && !PanelSettings.activeInHierarchy)
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{
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Destroy(this.gameObject);
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}
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}
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public IEnumerator UpdateTranslation()
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{
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PanelUpdateProgress.SetActive(true);
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SlUpdateProgress.value = 0;
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byte[] bytes = null;
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string repositoryUrl = PlayerPrefs.GetInt(customRepositoryKey, 0) == 0 ? defaultRepositoryUrl : PlayerPrefs.GetString(repositoryUrlKey, defaultRepositoryUrl);
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yield return DownloadBytes(repositoryUrl + "/archive/master.zip",
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(newBytes) =>
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{
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bytes = newBytes;
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},
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SetUpdateProgress
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);
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if (bytes.Length <= 0)
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{
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PanelUpdateProgress.SetActive(false);
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yield return SetAwaitableMessage("Failed to download the update!\nCheck your settings.", 5);
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OpenSettings();
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_readyForDeletion = true;
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yield break;
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}
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try
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{
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using (var compressedFileStream = new MemoryStream(bytes))
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{
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using (var zipArchive = new ZipArchive(compressedFileStream, ZipArchiveMode.Read, false))
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{
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foreach (var file in zipArchive.Entries)
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{
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if (file.Name != "")
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{
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//remove repo name from file path
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var outFilePath = file.FullName.Split(new[] { '/' }, 2)[1];
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Directory.CreateDirectory(Path.GetDirectoryName(outFilePath));
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file.ExtractToFile(outFilePath, true);
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}
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}
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}
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}
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}
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catch (System.Exception e)
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{
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SetMessage("Failed to install the update!\nError:" + e.Message, 5);
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_readyForDeletion = true;
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yield break;
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}
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PlayerPrefs.SetString(translationVersionKey, _serverVersion);
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PlayerPrefs.Save();
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PanelUpdateProgress.SetActive(false);
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SetMessage("Update completed! Please restart the game to apply it.", 5);
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_readyForDeletion = true;
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}
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#region Message
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[Header("Message")]
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public GameObject PanelMessage;
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public Text TextMessage;
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private void SetMessage(string message, float time = 2)
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{
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PanelMessage.SetActive(true);
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TextMessage.text = message;
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_messageTime = time;
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}
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private IEnumerator SetAwaitableMessage(string message, float time)
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{
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SetMessage(message, time);
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do
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{
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yield return 0;
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}
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while (PanelMessage.activeInHierarchy);
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}
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#endregion
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#region UpdateChecker
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[Header("UpdateChecker")]
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public GameObject PanelUpdateChecker;
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#endregion
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#region UpdateProgress
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[Header("UpdateProgress")]
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public GameObject PanelUpdateProgress;
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public Slider SlUpdateProgress;
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public Text TextUpdateProgress;
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public void SetUpdateProgress(float value)
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{
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SlUpdateProgress.value = value;
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TextUpdateProgress.text = $"{Mathf.Round(value * 10000) / 100}%";
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}
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#endregion
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#region UpdateAvailable
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[Header("UpdateAvailable")]
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public GameObject PanelUpdateAvailable;
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public void OpenUpdateAvailable()
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{
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PanelUpdateAvailable.SetActive(true);
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}
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public void OnIgnore()
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{
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Destroy(this.gameObject);
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}
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public void OnDownload()
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{
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PanelUpdateAvailable.SetActive(false);
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StartCoroutine(UpdateTranslation());
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}
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#endregion
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#region Settings
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private bool _settingsChanged = false;
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[Header("Settings")]
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public GameObject PanelSettings;
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public Dropdown DdRepository;
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public InputField InRepositoryUrl;
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public Text TextUpdaterVersion;
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public Text TextTranslationVersion;
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public void OpenSettings()
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{
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PanelSettings.gameObject.SetActive(true);
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int mode = PlayerPrefs.GetInt(customRepositoryKey, 0);
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OnSourceDropdown(mode);
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DdRepository.SetValueWithoutNotify(mode);
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TextUpdaterVersion.text = "Updater Version: " + PluginVersion;
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TextTranslationVersion.text = "Translation Version: " + PlayerPrefs.GetString(translationVersionKey, "undefined");
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_settingsChanged = false;
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}
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public void OnSourceDropdown(int choice)
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{
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switch (choice)
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{
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case 0:
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PlayerPrefs.SetInt(customRepositoryKey, 0);
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InRepositoryUrl.text = defaultRepositoryUrl;
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InRepositoryUrl.interactable = false;
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break;
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case 1:
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PlayerPrefs.SetInt(customRepositoryKey, 1);
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InRepositoryUrl.text = PlayerPrefs.GetString(repositoryUrlKey, defaultRepositoryUrl);
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InRepositoryUrl.interactable = true;
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break;
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}
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PlayerPrefs.Save();
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_settingsChanged = true;
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}
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public void OnSourceEditFinished(string text)
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{
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PlayerPrefs.SetString(repositoryUrlKey, text);
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PlayerPrefs.Save();
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_settingsChanged = true;
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}
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public void OnClearButton()
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{
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PlayerPrefs.SetString(translationVersionKey, "undefined");
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PlayerPrefs.Save();
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OpenSettings();
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_settingsChanged = true;
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}
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public void OnSettingsClose()
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{
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if (_settingsChanged)
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{
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Destroy(this.gameObject);
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Create();
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}
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else
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{
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PanelSettings.SetActive(false);
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}
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}
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#endregion
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public static IEnumerator DownloadBytes(string url, System.Action<byte[]> callback, System.Action<float> onProgressChanged = null)
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{
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UnityWebRequest www = UnityWebRequest.Get(url);
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var request = www.SendWebRequest();
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while (!request.isDone)
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{
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onProgressChanged?.Invoke(request.progress);
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yield return 0;
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}
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if (www.result != UnityWebRequest.Result.Success)
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{
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Debug.Log(url);
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Debug.Log(www.error);
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callback(null);
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}
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else
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{
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callback(www.downloadHandler.data);
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}
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}
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public static IEnumerator DownloadText(string url, System.Action<string> callback)
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{
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UnityWebRequest www = UnityWebRequest.Get(url);
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yield return www.SendWebRequest();
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if (www.result != UnityWebRequest.Result.Success)
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{
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Debug.Log(url);
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Debug.Log(www.error);
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callback(null);
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}
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else
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{
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callback(www.downloadHandler.text);
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}
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}
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} |