You've already forked KemoFureApi
KF3: Api additions and improvements.
This commit is contained in:
@@ -1,44 +1,55 @@
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import gzip
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import json
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import platform
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import UnityPy
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from loaders.KF3.charaData import get_all_stats, fill_miracle_numbers
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from datetime import datetime
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from loaders.KF3.statCalculation import get_all_stats, fill_miracle_numbers
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from endpoints.KF3.friend import KF3_Friend
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from endpoints.KF3.friends import KF3_Friends
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from endpoints.KF3.update import KF3_Update
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class KF3DB:
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processed_friends = {}
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paramAbilities = {}
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paramAbilities1 = {}
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paramAbilities2 = {}
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paramAlphaBases = {}
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paramArts = {}
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paramSpecialAttacks = {}
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paramWaitActions = {}
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charaData = {}
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promoteData = {}
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promotePresetData = {}
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charaClothesData = {}
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limitlevel_rising_status = {}
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def __init__(self, app) -> None:
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def __init__(self, api) -> None:
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app = api.app
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if "KF3" in app.databases:
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del app.databases["KF3"]
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self.parse_parameter()
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self.reload_data()
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with gzip.open("data/KF3/CHARA_DATA.d", mode="rt", encoding="utf-8") as file:
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app.databases["KF3"] = self
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api.add_resource(KF3_Friend, "/KF3/Friend/<int:id>")
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api.add_resource(KF3_Friends, "/KF3/Friends")
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api.add_resource(KF3_Update, "/KF3/Update")
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def reload_data(self):
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self.charaData = {}
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self.promoteData = {}
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self.promotePresetData = {}
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self.charaClothesData = {}
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self.limitlevel_rising_status = {}
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if platform.system() == "Windows":
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path = "H:\\Apache\\Katworks\\KF\\assets\\KF3\\mst\\"
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else:
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path = "/media/USB2/Apache/Katworks/KF/assets/KF3/mst//"
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with gzip.open(path + "CHARA_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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self.charaData[entry["id"]] = entry
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with gzip.open("data/KF3/CHARA_PROMOTE_DATA.d", mode="rt", encoding="utf-8") as file:
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with gzip.open(path + "CHARA_PROMOTE_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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self.promoteData[entry["promoteId"]] = entry
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with gzip.open("data/KF3/CHARA_PROMOTE_PRESET_DATA.d", mode="rt", encoding="utf-8") as file:
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with gzip.open(path + "CHARA_PROMOTE_PRESET_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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if entry["promotePresetId"] not in self.promotePresetData:
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self.promotePresetData[entry["promotePresetId"]] = []
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self.promotePresetData[entry["promotePresetId"]].append(entry)
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with gzip.open("data/KF3/CHARA_CLOTHES_DATA.d", mode="rt", encoding="utf-8") as file:
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with gzip.open(path + "CHARA_CLOTHES_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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if entry["clothesPresetId"] not in self.charaClothesData:
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self.charaClothesData[entry["clothesPresetId"]] = []
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@@ -48,11 +59,24 @@ class KF3DB:
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for entry in json.loads(file.read()):
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self.limitlevel_rising_status[entry["patternId"]] = entry
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self.parse_parameter()
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self.process_friends()
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app.databases["KF3"] = self
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def parse_parameter(self):
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paramAsset = UnityPy.load("data/KF3/assets/parameter.asset")
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self.paramAbilities = {}
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self.paramAbilities1 = {}
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self.paramAbilities2 = {}
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self.paramAlphaBases = {}
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self.paramArts = {}
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self.paramSpecialAttacks = {}
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self.paramWaitActions = {}
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if platform.system() == "Windows":
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path = "H:\\Apache\\Katworks\\KF\\assets\\KF3\\assets\\"
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else:
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path = "/media/USB2/Apache/Katworks/KF/assets/KF3/assets//"
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paramAsset = UnityPy.load(path + "parameter.asset")
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for obj in paramAsset.objects:
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data = obj.read()
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if data.name.split('_')[0] == "ParamAbility":
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@@ -122,10 +146,18 @@ class KF3DB:
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chara["promoteBonus"] = promote_bonus
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chara["costumeBonus"] = costume_bonus
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chara["attribute"] = charaData["attribute"]
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chara["name"] = charaData["name"]
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chara["nameEn"] = charaData["nameEn"]
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chara["nickname"] = charaData["nickname"]
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chara["rankLow"] = charaData["rankLow"]
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chara["rankHigh"] = charaData["rankHigh"]
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chara["castName"] = charaData["castName"]
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chara["loginText"] = charaData["loginText"]
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chara["flavorText"] = charaData["flavorText"]
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chara["kizunaupText"] = charaData["kizunaupText"]
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chara["greetingText"] = charaData["greetingText"]
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chara["startTimeRaw"] = charaData["startTime"]
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chara["startTime"] = datetime.fromtimestamp(charaData["startTime"]/1000.0).strftime('%A, %B %d, %Y')
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chara["wr"] = 4 if wrLocked else 5
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chara["is_wr5"] = chara["wr"] == 5
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@@ -158,6 +190,8 @@ class KF3DB:
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chara["wait_action"] = self.paramWaitActions[id] if id in self.paramWaitActions else None
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chara["special_attack"] = self.paramSpecialAttacks[id] if id in self.paramSpecialAttacks else None
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chara["costumes"] = self.get_costumes(id, chara["rankLow"])
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return chara
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def get_chara(self, id : int):
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@@ -168,6 +202,8 @@ class KF3DB:
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def get_chara_wiki(self, id : int):
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chara = self.get_chara(id)
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if chara is None:
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return None
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lines = []
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@@ -182,7 +218,7 @@ class KF3DB:
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f"[[Category:{stars_word} Star KF3 Friends]]",
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f"[[Category:Missing Content]]",
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f"[[Category:Needs Audio]]",
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f"{{{{#vardefine:id|{str(chara['id'])}}}}}"
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f"{{{{#vardefine:id|{str(chara['id']).zfill(4)}}}}}"
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]
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if chara['has_party_dress']:
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@@ -200,7 +236,7 @@ class KF3DB:
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lines.append(f"|apprarity={{{{KF3{chara['rankLow']}Star}}}}")
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lines.append(f"|seiyuu={chara['castName']}")
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lines.append(f"|attribute={attribute_word} {{{{KF3{attribute_word}}}}}")
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lines.append(f"|implemented={0}")
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lines.append(f"|implemented={chara['startTime']} (App)")
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lines.append(f"|id={chara['id']}")
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lines.append(f"|wr5={'Yes' if chara['is_wr5'] else 'No'}")
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lines.append(f"|rainbowtrait={'Yes' if chara['has_rainbow_trait'] else 'No'}")
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@@ -226,6 +262,7 @@ class KF3DB:
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lines.append(f"|maxbeat={chara['stats_max']['beat']}%")
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lines.append(f"|maxaction={chara['stats_max']['act']}%")
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lines.append(f"|maxtry={chara['stats_max']['try']}%")
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lines.append("")
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cards_str = "|flags="
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for card in chara["cards"]:
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cards_str += " {{"
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@@ -271,6 +308,214 @@ class KF3DB:
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else:
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lines.append(f"|rainbowtrait=N/A")
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lines.append(f"|rainbowtraitskill=Not Implemented.")
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lines.append("")
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lines.append(f"|bondup={chara['kizunaupText']}")
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lines.append(f"|profile={chara['flavorText']}")
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lines.append(f"|greeting={chara['loginText']}")
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lines.append(f"|selfintro={chara['greetingText']}")
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lines.append(f"|enselfintro=")
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cos_images = "|cos = " + ",".join([costume["image_name"] for costume in chara["costumes"]]) + ",end"
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cos_obtain = "|cosobt = " + ",".join([costume["obtain"] for costume in chara["costumes"]])
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cos_names = "|cosname = " + ",".join([costume["name"] for costume in chara["costumes"]])
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lines.append("")
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lines.append(cos_images)
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lines.append(cos_names)
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lines.append(cos_obtain)
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lines.append("}}")
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return "\n".join(lines)
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return "\n".join(lines)
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def get_costumes(self, id : int, defaultRarity : int):
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if id not in self.charaClothesData:
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return []
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output = []
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data = self.charaClothesData[id]
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for costume in data:
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cos = {
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"image_name" : f"icon dressup {costume['id']}.png",
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"obtain" : "Limited"
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}
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cosId = costume['clothesId']
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if cosId == 1:
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cos["name"] = "Default"
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cos["obtain"] = "Default"
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elif cosId == 2:
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cos["name"] = "Personal Fashion"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 3:
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cos["name"] = "Tracksuit"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 4:
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cos["name"] = "Park Staff"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 5:
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cos["name"] = "Café Uniform"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 6:
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cos["name"] = "Special Outfit 1"
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elif cosId == 8:
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cos["name"] = "Party Dress"
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cos["obtain"] = "Increase Photo Pocket level to 12"
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elif cosId == 9:
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cos["name"] = "School Uniform"
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elif cosId == 10:
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cos["name"] = "Gym Clothes"
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elif cosId == 11:
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cos["name"] = "Raincoat"
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elif cosId == 12:
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cos["name"] = "Hanamaru Animal Swimsuit"
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elif cosId == 13:
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cos["name"] = "Cafe Uniform (Green)"
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cos["obtain"] = "Dojo reward"
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elif cosId == 14:
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cos["name"] = "Cafe Uniform (Blue)"
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cos["obtain"] = "Dojo reward"
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elif cosId == 15:
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cos["name"] = "Cafe Uniform (Pink)"
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cos["obtain"] = "Dojo reward"
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elif cosId == 16:
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cos["name"] = "Orihime Costume"
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elif cosId == 17:
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cos["name"] = "Arle's Outfit"
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elif cosId == 18:
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cos["name"] = "Marine Nanoda! Swimsuit"
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elif cosId == 19:
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cos["name"] = "Batten Japari Dan Swimsuit"
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elif cosId == 20:
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cos["name"] = "Lifeguard Swimsuit"
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elif cosId == 21:
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cos["name"] = "Harvest Festival Outfit"
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elif cosId == 22:
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cos["name"] = "Halloween Costume"
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elif cosId == 23:
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cos["name"] = "Classic Maid Uniform"
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elif cosId == 24:
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cos["name"] = "Arle's Outfit"
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elif cosId == 25:
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cos["name"] = "Swimsuit"
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elif cosId == 26:
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cos["name"] = "Swimsuit"
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elif cosId == 27:
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cos["name"] = "Swimsuit"
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elif cosId == 28:
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cos["name"] = "Matching Clothes"
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elif cosId == 29:
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cos["name"] = "Frilly Frilly PPP Bikini"
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elif cosId == 30:
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cos["name"] = "Venus Flower Bikini"
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elif cosId == 31:
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cos["name"] = "Christmas Dress"
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elif cosId == 32:
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cos["name"] = "Chinese Shrine Maiden"
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elif cosId == 33:
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cos["name"] = "Chinese Dress"
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elif cosId == 34:
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cos["name"] = "Hanamaru Stage Costume"
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elif cosId == 35:
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cos["name"] = "Camo Outfit"
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elif cosId == 36:
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cos["name"] = "でびでび・ふりる"
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elif cosId == 37:
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cos["name"] = "夜に紛れし闇の衣"
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elif cosId == 38:
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cos["name"] = "Santa"
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elif cosId == 39:
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cos["name"] = "Fluffy Pajamas"
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elif cosId == 40:
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cos["name"] = "Japanese Armor"
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elif cosId == 41:
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cos["name"] = "Miko Outfit"
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elif cosId == 42:
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cos["name"] = "PPP Hoodie"
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elif cosId == 43:
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cos["name"] = "Blue Tracksuit"
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elif cosId == 44:
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cos["name"] = "Park Staff (beige)"
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elif cosId == 45:
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cos["name"] = "Sailor School Uniform"
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elif cosId == 46:
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cos["name"] = "Snow Knight Dress"
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elif cosId == 47:
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cos["name"] = "Sparkling Tree Dress"
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elif cosId == 48:
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cos["name"] = "Retro Detective"
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elif cosId == 49:
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cos["name"] = "Steampunk Detective"
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elif cosId == 50:
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cos["name"] = "鞠と花びらのはんなり和風服"
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elif cosId == 51:
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cos["name"] = "Numazu Deep Sea Aquarium Clothes"
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elif cosId == 52:
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cos["name"] = "たのしいことをお届け!"
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elif cosId == 53:
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cos["name"] = "かわいい勝負ですよ!ワンピース水着"
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elif cosId == 54:
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cos["name"] = "どきどき♡ずっきゅんビキニ"
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elif cosId == 55:
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cos["name"]= "のんほいパークの服"
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else:
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print(f"{costume['clothesId']}\t{costume['id']}\t{costume['name']}")
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continue
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output.append(cos)
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return output
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@@ -87,6 +87,31 @@ def calculate_stats(friend, awaken : int, level : int, trust_percent = 0, trustA
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return stats
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def get_stat_growth(friend, awaken : int):
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stats_array = friend["attrScriptParam"]
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max_awaken = friend["maxAwaken"]
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awaken_step = max_awaken + 2
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atk_ptr = 1 * awaken_step
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satk_ptr = 2 * awaken_step
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pdef_ptr = 3 * awaken_step
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sdef_ptr = 4 * awaken_step
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hp_ptr = 5 * awaken_step
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speed_ptr = 6 * awaken_step
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stats = {}
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i = awaken
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stats["patk"] += stats_array[atk_ptr + 1 + i]
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stats["satk"] += stats_array[satk_ptr + 1 + i]
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stats["pdef"] += stats_array[pdef_ptr + 1 + i]
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stats["sdef"] += stats_array[sdef_ptr + 1 + i]
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stats["hp"] += stats_array[hp_ptr + 1 + i]
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stats["speed"] += stats_array[speed_ptr + 1 + i]
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return stats
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def clean_skill_string(input_string):
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if input_string is None:
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return None
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@@ -3,6 +3,11 @@ import platform
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from loaders.Kingdom.numeric import numeric
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from loaders.Kingdom.kemono import clean_skill_string, calculate_stats, fill_miracle, get_awaken_materials, get_skill_materials
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from endpoints.Kingdom.friend import Kingdom_Friend
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from endpoints.Kingdom.friends import Kingdom_Friends
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from endpoints.Kingdom.item import Kingdom_Item
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from endpoints.Kingdom.items import Kingdom_Items
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#element 1-orange 2-blue 3-green
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#showSkillType 1-control 2-guard 3-heal 4-support 5-assault 6-aoe
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@@ -10,7 +15,8 @@ class KingdomDB:
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processed_friends = {}
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item_stages = {}
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def __init__(self, app) -> None:
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def __init__(self, api) -> None:
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app = api.app
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if "Kingdom" in app.databases:
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del app.databases["Kingdom"]
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@@ -45,6 +51,10 @@ class KingdomDB:
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self.process_stages()
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app.databases["Kingdom"] = self
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api.add_resource(Kingdom_Friend, "/Kingdom/Friend/<int:id>")
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api.add_resource(Kingdom_Friends, "/Kingdom/Friends")
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api.add_resource(Kingdom_Item, "/Kingdom/Item/<int:id>")
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api.add_resource(Kingdom_Items, "/Kingdom/Items")
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def process_friends(self):
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self.processed_friends = {}
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@@ -87,11 +97,15 @@ class KingdomDB:
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raise Exception()
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if bk_value["effectType1"] == 4:
|
||||
lb = self.kfk_en_kemono_WkPaDc.get(bk_value['effectParam1'][0] * 100)
|
||||
if lb is None:
|
||||
lb = {"name": None, "describe": None}
|
||||
limit_breaks.append({"name": lb["name"], "desc": clean_skill_string(lb["describe"])})
|
||||
|
||||
habits = []
|
||||
for habit in friend["habitSn"]:
|
||||
hbt = self.kfk_en_kemono_WkPaDc.get(habit*100)
|
||||
if hbt is None:
|
||||
hbt = {"name": None, "describe": None}
|
||||
habits.append({"name":hbt["name"], "desc":hbt["describe"]})
|
||||
for i in range (3):
|
||||
if len(habits) < i+1:
|
||||
@@ -103,6 +117,8 @@ class KingdomDB:
|
||||
awaken_id = friend_id * 100 + i
|
||||
awaken = self.kfk_kemono_waken.get(awaken_id)
|
||||
awaken1 = self.kfk_en_kemono_waken.get(awaken_id)
|
||||
if awaken1 == None:
|
||||
awaken1 = {"describe":"missing", "brilliance":"missing"}
|
||||
if awaken != None and awaken1 != None:
|
||||
awaken["en"] = awaken1
|
||||
awakens.append(awaken)
|
||||
|
||||
Reference in New Issue
Block a user