import gzip import json import UnityPy from loaders.KF3.charaData import get_all_stats, fill_miracle_numbers class KF3DB: processed_friends = {} paramAbilities = {} paramAbilities1 = {} paramAbilities2 = {} paramAlphaBases = {} paramArts = {} paramSpecialAttacks = {} paramWaitActions = {} charaData = {} promoteData = {} promotePresetData = {} charaClothesData = {} limitlevel_rising_status = {} def __init__(self, app) -> None: if "KF3" in app.databases: del app.databases["KF3"] self.parse_parameter() with gzip.open("data/KF3/CHARA_DATA.d", mode="rt", encoding="utf-8") as file: for entry in json.loads(file.read()): self.charaData[entry["id"]] = entry with gzip.open("data/KF3/CHARA_PROMOTE_DATA.d", mode="rt", encoding="utf-8") as file: for entry in json.loads(file.read()): self.promoteData[entry["promoteId"]] = entry with gzip.open("data/KF3/CHARA_PROMOTE_PRESET_DATA.d", mode="rt", encoding="utf-8") as file: for entry in json.loads(file.read()): if entry["promotePresetId"] not in self.promotePresetData: self.promotePresetData[entry["promotePresetId"]] = [] self.promotePresetData[entry["promotePresetId"]].append(entry) with gzip.open("data/KF3/CHARA_CLOTHES_DATA.d", mode="rt", encoding="utf-8") as file: for entry in json.loads(file.read()): if entry["clothesPresetId"] not in self.charaClothesData: self.charaClothesData[entry["clothesPresetId"]] = [] self.charaClothesData[entry["clothesPresetId"]].append(entry) with gzip.open("data/KF3/LIMITLEVEL_RISING_STATUS.d", mode="rt", encoding="utf-8") as file: for entry in json.loads(file.read()): self.limitlevel_rising_status[entry["patternId"]] = entry self.process_friends() app.databases["KF3"] = self def parse_parameter(self): paramAsset = UnityPy.load("data/KF3/assets/parameter.asset") for obj in paramAsset.objects: data = obj.read() if data.name.split('_')[0] == "ParamAbility": id = int(data.name.split('_')[1]) if data.name.endswith("_1"): self.paramAbilities1[id] = obj.read_typetree() elif data.name.endswith("_2"): self.paramAbilities2[id] = obj.read_typetree() else: self.paramAbilities[id] = obj.read_typetree() elif data.name.split('_')[0] == "ParamAlphaBase": id = int(data.name.split('_')[1]) self.paramAlphaBases[id] = obj.read_typetree() elif data.name.split('_')[0] == "ParamArts": id = int(data.name.split('_')[1]) self.paramArts[id] = obj.read_typetree() elif data.name.split('_')[0] == "ParamSpecialAttack": id = int(data.name.split('_')[1]) self.paramSpecialAttacks[id] = obj.read_typetree() elif data.name.split('_')[0] == "ParamWaitAction": id = int(data.name.split('_')[1]) self.paramWaitActions[id] = obj.read_typetree() def process_friends(self): self.processed_friends = {} for charaID in self.charaData: self.processed_friends[charaID] = self.process_chara(charaID) def process_chara(self, id : int): chara = {} charaData = self.charaData[id] alphaBase = self.paramAlphaBases[id] wrLocked = False promoIds = [] promotePresetId = charaData["promotePresetId"] promos = self.promotePresetData[promotePresetId] if promotePresetId in self.promotePresetData else [] for promo in promos: if promo["promoteStepDatetime"] == 1917860400000: wrLocked = True continue else: promoIds.append([promo["promoteId00"], promo["promoteId01"], promo["promoteId02"], promo["promoteId03"], promo["promoteId04"], promo["promoteId05"]]) promoteDatas = [[self.promoteData[id] for id in promo] for promo in promoIds] promote_bonus = {"atk" : 0, "def" : 0, "hp" : 0, "evd" : 0, "beat" : 0, "act" : 0, "try" : 0} for promoTier in promoteDatas: for promoteStep in promoTier: promote_bonus["atk"] += promoteStep["promoteAtk"] promote_bonus["def"] += promoteStep["promoteDef"] promote_bonus["hp"] += promoteStep["promoteHp"] promote_bonus["evd"] += promoteStep["promoteAvoid"] promote_bonus["act"] += promoteStep["promoteActionDamageRatio"] promote_bonus["beat"] += promoteStep["promoteBeatDamageRatio"] promote_bonus["try"] += promoteStep["promoteTryDamageRatio"] clothesPresetId = charaData["clothesPresetId"] clothesDatas = self.charaClothesData[clothesPresetId] if clothesPresetId in self.charaClothesData else [] costume_bonus = {"atk" : 0, "def" : 0, "hp" : 0, "evd" : 0, "beat" : 0, "act" : 0, "try" : 0} for clothesData in clothesDatas: costume_bonus["atk"] += clothesData["atkBonus"] costume_bonus["def"] += clothesData["defBonus"] costume_bonus["hp"] += clothesData["hpBonus"] chara["id"] = id chara["promoteBonus"] = promote_bonus chara["costumeBonus"] = costume_bonus chara["attribute"] = charaData["attribute"] chara["nameEn"] = charaData["nameEn"] chara["rankLow"] = charaData["rankLow"] chara["rankHigh"] = charaData["rankHigh"] chara["castName"] = charaData["castName"] chara["wr"] = 4 if wrLocked else 5 chara["is_wr5"] = chara["wr"] == 5 chara["has_party_dress"] = False for clothesData in clothesDatas: if clothesData["clothesId"] == 8: chara["has_party_dress"] = True break chara["has_rainbow_trait"] = id in self.paramAbilities2 chara["risingStatusPatternId"] = patternId = charaData["risingStatusPatternId"] level_curve = self.limitlevel_rising_status[patternId] if patternId != 0 else None chara["stats_min"] = get_all_stats(chara, alphaBase, max_level = False, rising_status_pattern=level_curve) chara["stats_max"] = get_all_stats(chara, alphaBase, max_level = True, rising_status_pattern=level_curve) chara["plasmPoint"] = alphaBase["plasmPoint"] chara["cards"] = [ {"type":alphaBase["orderCardType00"], "value":alphaBase["orderCardValue00"]}, {"type":alphaBase["orderCardType01"], "value":alphaBase["orderCardValue01"]}, {"type":alphaBase["orderCardType02"], "value":alphaBase["orderCardValue02"]}, {"type":alphaBase["orderCardType03"], "value":alphaBase["orderCardValue03"]}, {"type":alphaBase["orderCardType04"], "value":alphaBase["orderCardValue04"]} ] chara["synergy_flag"] = self.paramArts[id]["authParam"]["SynergyFlag"] if id in self.paramArts else 0 chara["arts"] = self.paramArts[id] if id in self.paramArts else None chara["ability"] = self.paramAbilities[id] if id in self.paramAbilities else None chara["ability1"] = self.paramAbilities1[id] if id in self.paramAbilities1 else None chara["ability2"] = self.paramAbilities2[id] if id in self.paramAbilities2 else None chara["wait_action"] = self.paramWaitActions[id] if id in self.paramWaitActions else None chara["special_attack"] = self.paramSpecialAttacks[id] if id in self.paramSpecialAttacks else None return chara def get_chara(self, id : int): if id in self.processed_friends: return self.processed_friends[id] else: return None def get_chara_wiki(self, id : int): chara = self.get_chara(id) lines = [] stars_word = chara["rankLow"] stars_word = "Two" if stars_word == 2 else "Three" if stars_word == 3 else "Four" if stars_word == 4 else "Five" if stars_word == 5 else "Unknown" attribute_word = chara["attribute"] attribute_word = "Funny" if attribute_word == 1 else "Friendly" if attribute_word == 2 else "Relaxed" if attribute_word == 3 else "Lovely" if attribute_word == 4 else "Active" if attribute_word == 5 else "Carefree" if attribute_word == 6 else "Unknown" categories = [ f"[[Category:{attribute_word} KF3 Friends]]", f"[[Category:{stars_word} Star KF3 Friends]]", f"[[Category:Missing Content]]", f"[[Category:Needs Audio]]", f"{{{{#vardefine:id|{str(chara['id'])}}}}}" ] if chara['has_party_dress']: categories.append("[[Category:Party Dress KF3 Friends]]") if chara['is_wr5']: categories.append("[[Category:Wild Release 5 KF3 Friends]]") if chara['has_rainbow_trait']: categories.append("[[Category:Rainbow Trait KF3 Friends]]") lines.append(" ".join(categories)) lines.append("") lines.append("{{FriendBox/KF3") lines.append(f"|name={chara['nameEn'].replace('_', ' ')}") lines.append(f"|apppic={chara['nameEn'].replace('_', ' ')}KF3.png") lines.append(f"|apprarity={{{{KF3{chara['rankLow']}Star}}}}") lines.append(f"|seiyuu={chara['castName']}") lines.append(f"|attribute={attribute_word} {{{{KF3{attribute_word}}}}}") lines.append(f"|implemented={0}") lines.append(f"|id={chara['id']}") lines.append(f"|wr5={'Yes' if chara['is_wr5'] else 'No'}") lines.append(f"|rainbowtrait={'Yes' if chara['has_rainbow_trait'] else 'No'}") lines.append(f"|partydress={'Yes' if chara['has_party_dress'] else 'No'}") lines.append("}}") lines.append("") lines.append("{{FriendBuilder/KF3") lines.append(f"|introduction = '''{chara['nameEn'].replace('_', ' ')}''' is a Friend that appears in the app version of [[Kemono Friends 3]].") lines.append(f"|status={chara['stats_min']['status']}") lines.append(f"|hp={chara['stats_min']['hp']}") lines.append(f"|atk={chara['stats_min']['atk']}") lines.append(f"|def={chara['stats_min']['def']}") lines.append(f"|evd={round(chara['stats_min']['evd']/10,1)}%") lines.append(f"|beat={chara['stats_min']['beat']}%") lines.append(f"|action={chara['stats_min']['act']}%") lines.append(f"|try={chara['stats_min']['try']}%") lines.append(f"|plasm={chara['plasmPoint']}") lines.append(f"|maxstatus={chara['stats_max']['status']}") lines.append(f"|maxhp={chara['stats_max']['hp']}") lines.append(f"|maxatk={chara['stats_max']['atk']}") lines.append(f"|maxdef={chara['stats_max']['def']}") lines.append(f"|maxevd={round(chara['stats_max']['evd']/10,1)}%") lines.append(f"|maxbeat={chara['stats_max']['beat']}%") lines.append(f"|maxaction={chara['stats_max']['act']}%") lines.append(f"|maxtry={chara['stats_max']['try']}%") cards_str = "|flags=" for card in chara["cards"]: cards_str += " {{" if card["type"] == 1: cards_str += "Beat}}" elif card["type"] == 2: cards_str += f"Action{card['value']}}}}}" elif card["type"] == 3: if card["value"] == 20: cards_str += "TryLow}}" if card["value"] == 30: cards_str += "TryMiddle}}" if card["value"] == 40: cards_str += "TryHigh}}" lines.append(cards_str) cardType = "Beat" if chara["synergy_flag"] == 1 else "Action20" if chara["synergy_flag"] == 2 else "TryHigh" if chara["synergy_flag"] == 3 else "" lines.append(f"|miracleplus={{{{{cardType}}}}}") if chara["arts"] is not None: miracles = fill_miracle_numbers(chara) lines.append(f"|miracle={chara['arts']['actionName']}") for idx,miracle in enumerate(miracles): lines.append("|miracle" + str(idx + 1) + "=" + miracle.replace("\r\n", "\n").replace("\\n", "\n").replace("\\", " ")) if chara["special_attack"] is not None: lines.append(f"|beatname={chara['special_attack']['actionName']}") lines.append(f"|beatskill={chara['special_attack']['actionEffect']}") if chara["wait_action"] is not None: lines.append(f"|standby={chara['wait_action']['skillName']}") lines.append(f"|standbyskill={chara['wait_action']['skillEffect']}") if chara["ability"] is not None: lines.append(f"|unique={chara['ability']['abilityName']}") lines.append(f"|uniqueskill={chara['ability']['abilityEffect']}") if chara["ability1"] is not None: lines.append(f"|miracletrait={chara['ability1']['abilityName']}") lines.append(f"|miracletraitskill={chara['ability1']['abilityEffect']}") else: lines.append(f"|miracletrait=N/A") lines.append(f"|miracletraitskill=Not Implemented.") if chara["ability2"] is not None: lines.append(f"|rainbowtrait={chara['ability2']['abilityName']}") lines.append(f"|rainbowtraitskill={chara['ability2']['abilityEffect']}") else: lines.append(f"|rainbowtrait=N/A") lines.append(f"|rainbowtraitskill=Not Implemented.") lines.append("}}") return "\n".join(lines)