import json
import platform
from .numeric import numeric
from .kemono import clean_skill_string, calculate_stats, fill_miracle, get_awaken_materials, get_skill_materials

from .endpoints.item import Kingdom_Item
from .endpoints.items import Kingdom_Items
from .endpoints.update import Kingdom_Update
from .endpoints.friend import Kingdom_Friend
from .endpoints.friends import Kingdom_Friends

#element        1-orange 2-blue 3-green
#showSkillType  1-control 2-guard 3-heal 4-support 5-assault 6-aoe

class Database:
    processed_friends = {}
    item_stages = {}

    def __init__(self, api) -> None:
        app = api.app
        if "Kingdom" in app.databases:
            del app.databases["Kingdom"]

        self.reload_data()

        app.databases["Kingdom"] = self

        api.add_resource(Kingdom_Friend, "/Kingdom/Friend/<int:id>")
        api.add_resource(Kingdom_Friends, "/Kingdom/Friends")
        api.add_resource(Kingdom_Item, "/Kingdom/Item/<int:id>")
        api.add_resource(Kingdom_Items, "/Kingdom/Items")
        api.add_resource(Kingdom_Update, "/Kingdom/Update")

    def reload_data(self):
        if platform.system() == "Windows":
            NUMERICPATH = "H:\\Apache\\Katworks\\KF\\assets\\Kingdom1\\NumericData"
        else:
            NUMERICPATH = "/var/www/html/Katworks/KF/assets/Kingdom1/NumericData"

        self.kfk_drop   = numeric(NUMERICPATH +"/Drop.num", 0)
        self.kfk_combo   = numeric(NUMERICPATH +"/Combo.num", 0)
        self.kfk_skill  = numeric(NUMERICPATH +"/Skill.num", 0)
        self.kfk_equip   = numeric(NUMERICPATH +"/Equip.num", 0)
        self.kfk_kemono = numeric(NUMERICPATH +"/Kemono.num", 0)
        self.kfk_stages  = numeric(NUMERICPATH +"/Stage.num", 0)
        self.kfk_drop_group   = numeric(NUMERICPATH +"/DropGroup.num", 0)
        self.kfk_trust_attri   = numeric(NUMERICPATH +"/TrustAttri.num", 0)
        self.kfk_kemono_skill   = numeric(NUMERICPATH +"/KemonoSkill.num", 0)
        self.kfk_kemono_power   = numeric(NUMERICPATH +"/KemonoPower.num", 0)
        self.kfk_kemono_waken   = numeric(NUMERICPATH +"/KemonoWaken.num", 0)
        self.kfk_en_item     = numeric(NUMERICPATH + "/en/Item.ntxt", 1)
        self.kfk_en_equip    = numeric(NUMERICPATH + "/en/Equip.ntxt", 1)
        self.kfk_en_skill    = numeric(NUMERICPATH + "/en/Skill.ntxt", 1)
        self.kfk_en_combo    = numeric(NUMERICPATH + "/en/Combo.ntxt", 1)
        self.kfk_en_kemono   = numeric(NUMERICPATH + "/en/Kemono.ntxt", 1)
        self.kfk_en_kemono_WkPaDc = numeric(NUMERICPATH + "/en/KemonoWkPaDc.ntxt", 1)
        self.kfk_en_kemono_power = numeric(NUMERICPATH + "/en/KemonoPower.ntxt", 1)
        self.kfk_en_kemono_waken = numeric(NUMERICPATH + "/en/KemonoWaken.ntxt", 1)
        self.kfk_en_kemono_garden = numeric(NUMERICPATH + "/en/KemonoGarden.ntxt", 1)
        self.kfk_en_str = numeric(NUMERICPATH + "/en/Str.ntxt", 1)

        self.process_friends()
        self.process_stages()

    def process_friends(self):
        self.processed_friends = {}
        for friend_id in self.kfk_kemono.indexed_data:
            if friend_id > 19000:
                continue

            friend = self.kfk_kemono.get(friend_id)

            friend["comboSkill"] = ""
            combo_friends = []
            for entry in friend["combo"]:
                combo = self.kfk_combo.get(entry)
                if combo is not None:
                    combo_en = self.kfk_en_combo.get(combo["comboSkill"])
                    friend["comboSkill"] = {"name":combo_en["comboName"], "desc":combo_en["desc"]}
                    for combo_friend_id in combo["comboKemono"]:
                        combo_friend = self.kfk_en_kemono.get(combo_friend_id)
                        if combo_friend is not None and "name" in combo_friend:
                            combo_friends.append(combo_friend["name"])
                        else:
                            combo_friends.append(combo_friend_id)

            friend["combo"] = combo_friends

            limit_breaks = []
            for bk_value in self.kfk_kemono_power.indexed_data.values():
                if len(limit_breaks) == 5:
                    break
                if(bk_value["kemonosn"] == friend_id):
                    if bk_value["effectType1"] == 0:
                        pass
                    if bk_value["effectType1"] == 1 or bk_value["effectType1"] == 3:
                        lb = self.kfk_en_kemono_power.get(friend_id * 100 + bk_value["powerlevel"])
                        if "name" in lb:
                            limit_breaks.append({"name": lb["name"], "desc": lb["describe"]})
                        else:
                            limit_breaks.append({"name": None, "desc": lb["describe"]})
                    if bk_value["effectType1"] == 2:
                        raise Exception()
                    if bk_value["effectType1"] == 4:
                        lb = self.kfk_en_kemono_WkPaDc.get(bk_value['effectParam1'][0] * 100)
                        if lb is None:
                            lb = {"name": None, "describe": None} 
                        limit_breaks.append({"name": lb["name"], "desc": clean_skill_string(lb["describe"])})

            habits = []
            for habit in friend["habitSn"]:
                hbt = self.kfk_en_kemono_WkPaDc.get(habit*100)
                if hbt is None:
                    hbt = {"name": None, "describe": None} 
                habits.append({"name":hbt["name"], "desc":hbt["describe"]})
            for i in range (3):
                if len(habits) < i+1:
                    habits.append({"name":None, "desc":None})

            awakens = []
            max_levels = []
            for i in range(3):
                awaken_id = friend_id * 100 + i
                awaken = self.kfk_kemono_waken.get(awaken_id)
                awaken1 = self.kfk_en_kemono_waken.get(awaken_id)
                if awaken1 == None:
                    awaken1 = {"describe":"missing", "brilliance":"missing"}
                if awaken != None and awaken1 != None:
                    awaken["en"] = awaken1
                    awakens.append(awaken)
                    max_levels.append(awaken["levelmax"])

            def validateValue(obj, valName):
                if obj[valName] is None:
                    obj[valName] = {"name": "", "desc": ""}
                if "desc" not in obj[valName]:
                    obj[valName]["desc"] = None

            friend["name"] = self.kfk_en_kemono.get(friend_id)["name"]
            ele = friend["element"]
            friend["color"] = "Orange" if ele == 1 else "Green" if ele == 2 else "Blue" if ele == 3 else "Error"
            ele = friend["showSkillType"]
            friend["role"] = "Control" if ele == 1 else "Guard" if ele == 2 else "Healer" if ele == 3 else "Support" if ele == 4 else "Assault" if ele == 5 else "Assault (AOE)" if ele == 6 else "Error"
            friend["maxLvl"] = max_levels
            friend["awakenings"] = awakens
            friend["maxAwaken"] = max_awaken = len(awakens)-1
            friend["base_stats"] = calculate_stats(friend, 0, 1)
            friend["max_stats"] = calculate_stats(friend, max_awaken, friend["maxLvl"][max_awaken], trust_percent=100, trustAttri= next((e for e in self.kfk_trust_attri.indexed_data.values() if e["kemonoSn"] == friend_id), None))
            friend["max_miracle"] = 13 if friend["star"] == 6 or friend["star"] == 5 else 12 if friend["star"] == 4 else 11
            friend["collisionSkill"] = self.kfk_en_skill.get(friend["collisionSkill"])
            friend["gardenSpec1"] = self.kfk_en_kemono_garden.get(friend["gardenSpec1"])
            friend["gardenSpec2"] = self.kfk_en_kemono_garden.get(friend["gardenSpec2"])
            friend["gardenSpec3"] = self.kfk_en_kemono_garden.get(friend["gardenSpec3"])
            friend["describe"] = self.kfk_en_str.get(friend["describe"])

            friend["attack"] = self.kfk_en_skill.get(friend["attack"])
            
            skill_id = friend["skill"]
            friend["skill"] = self.kfk_en_skill.get(skill_id)
            friend["skill1"] = self.kfk_en_skill.get(skill_id+1) if max_awaken >= 1 else None
            friend["skill2"] = self.kfk_en_skill.get(skill_id+2) if max_awaken >= 2 else None
            friend["spAttack"] = self.kfk_en_skill.get(friend["spAttack"])
            friend["habitSn"] = habits
            friend["limitBreaks"] = limit_breaks
            
            validateValue(friend, "collisionSkill")
            validateValue(friend, "attack")
            validateValue(friend, "skill")
            validateValue(friend, "skill1")
            validateValue(friend, "skill2")
            validateValue(friend, "spAttack")

            self.processed_friends[friend_id] = friend

    def process_stages(self):
        self.item_stages = {}
        for stage in self.kfk_stages.indexed_data.values():
            merged_array = stage["fastReward2_star3"] + stage["fastReward3_star3"]
            if len(merged_array) > 0:
                for drop_sn in merged_array:
                    drop = self.kfk_drop.get(drop_sn)
                    for drop_group_sn in drop["groupSn"]:
                        drop_group = self.kfk_drop_group.get(drop_group_sn)
                        if drop_group["type"] == 2 or drop_group["type"] == 1:
                            #materials
                            item_id = drop_group["content"]
                            item = self.kfk_en_item.get(item_id)
                            if item_id not in self.item_stages:
                                self.item_stages[item_id] = []
                            if stage not in self.item_stages[item_id]:
                                self.item_stages[item_id].append(stage)

    def get_chara(self, id : int):
        #return next(lambda f: f["sn"] == id, None)
        if id not in self.processed_friends:
            return None
        else:
            friend = self.processed_friends[id]
            data = {
                "id": friend["sn"],
                "name": friend["name"],
                "element": friend["color"],
                "role": friend["role"],
                "star": friend["star"],
                "combo": friend["combo"],
                "comboSkill": friend["comboSkill"],
                "describe": friend["describe"],
                "awakenings": friend["awakenings"],
                "max_miracle": friend["max_miracle"],
                "stats": {
                    "base":friend["base_stats"],
                    "max":friend["max_stats"]
                },
                "collision": {"name": friend["collisionSkill"]["name"], "desc": clean_skill_string(friend["collisionSkill"]["desc"])},
                "attack": {"name": friend["attack"]["name"], "desc": clean_skill_string(friend["attack"]["desc"])},
                "skills":[
                    {"name": friend["skill"]["name"], "desc": fill_miracle(friend["skill"]["desc"], miracle_level=friend["max_miracle"], kemono_level=friend["maxLvl"][-1])},
                    {"name": friend["skill1"]["name"], "desc": fill_miracle(friend["skill1"]["desc"], miracle_level=friend["max_miracle"], kemono_level=friend["maxLvl"][-1])},
                    {"name": friend["skill2"]["name"], "desc": fill_miracle(friend["skill2"]["desc"], miracle_level=friend["max_miracle"], kemono_level=friend["maxLvl"][-1])},
                ],
                "garden":[
                    friend["gardenSpec1"],
                    friend["gardenSpec2"],
                    friend["gardenSpec3"],
                ],
                "habits":[
                    {"name": friend["habitSn"][0]["name"], "desc": clean_skill_string(friend["habitSn"][0]["desc"])},
                    {"name": friend["habitSn"][1]["name"], "desc": clean_skill_string(friend["habitSn"][1]["desc"])},
                    {"name": friend["habitSn"][2]["name"], "desc": clean_skill_string(friend["habitSn"][2]["desc"])}
                ],
                "limitBreaks":[
                   friend["limitBreaks"][0],
                   friend["limitBreaks"][1],
                   friend["limitBreaks"][2],
                   friend["limitBreaks"][3],
                   friend["limitBreaks"][4]
                ],
                "awakenMaterials": get_awaken_materials(friend, self.kfk_kemono_waken, self.kfk_en_item),
                "skillMaterials": get_skill_materials(friend, self.kfk_kemono_skill, self.kfk_en_item)
            }

            return json.dumps(data, sort_keys=False, indent=1, ensure_ascii=False)
        
    def get_chara_wiki(self, id : int):
        friend = self.processed_friends[id]
        lines = []
        lines.append("|name=" + friend["name"])

        #stats
        lines.append("|maxLvls="  + ",".join([str(lvl) for lvl in friend["maxLvl"]]))
        lines.append("|hp="       + str(friend["base_stats"]["hp"]))
        lines.append("|maxhp="    + str(friend["max_stats"]["hp"]))
        lines.append("|atk="      + str(friend["base_stats"]["patk"]))
        lines.append("|maxatk="   + str(friend["max_stats"]["patk"]))
        lines.append("|satk="     + str(friend["base_stats"]["satk"]))
        lines.append("|maxsatk="  + str(friend["max_stats"]["satk"]))
        lines.append("|pdef="     + str(friend["base_stats"]["pdef"]))
        lines.append("|maxpdef="  + str(friend["max_stats"]["pdef"]))
        lines.append("|sdef="     + str(friend["base_stats"]["sdef"]))
        lines.append("|maxsdef="  + str(friend["max_stats"]["sdef"]))
        lines.append("|speed="    + str(friend["base_stats"]["speed"]))
        lines.append("|maxspeed=" + str(friend["max_stats"]["speed"]))

        #skills
        lines.append("|collisionSkill=" + friend["collisionSkill"]["name"])
        lines.append("|collisionSkillEffect=" + clean_skill_string(friend["collisionSkill"]["desc"]))
        lines.append("|attack=" + friend["attack"]["name"])
        lines.append("|attackEffect=" + clean_skill_string(friend["attack"]["desc"]))
        lines.append("|skill1=" + friend["skill"]["name"])
        lines.append("|skill1Effect=" + clean_skill_string(friend["skill"]["desc"]))
        lines.append("|skill2=" + friend["skill1"]["name"])
        lines.append("|skill2Effect=" + clean_skill_string(friend["skill1"]["desc"]))
        lines.append("|skill3=" + friend["skill2"]["name"])
        lines.append("|skill3Effect=" + clean_skill_string(friend["skill2"]["desc"]))
        lines.append("|spAttack=" + friend["spAttack"]["name"])
        lines.append("|spAttackEffect=" + clean_skill_string(friend["spAttack"]["desc"]))

        for i in range(0,5):
            lb = friend['limitBreaks'][i]
            if lb["name"] is None:
                lines.append(f"|b{i+1}={friend['limitBreaks'][i]['desc']}")
            else:
                lines.append(f"|b{i+1}='''{friend['limitBreaks'][i]['name']}'''\n{friend['limitBreaks'][i]['desc']}")

        return "\n".join(lines)
    
    def get_item(self, id):
        result = {"item": None, "stages": []}
        item = self.kfk_en_item.get(id)
        if item is None:
            return result
        
        result["item"] = item
        
        if id in self.item_stages:
            result["stages"] = self.item_stages[id]

        return json.dumps(result, sort_keys=False, indent=1, ensure_ascii=False)