522 lines
22 KiB
Python
522 lines
22 KiB
Python
import gzip
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import json
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import platform
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import UnityPy
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from datetime import datetime
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from loaders.KF3.statCalculation import get_all_stats, fill_miracle_numbers
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from endpoints.KF3.friend import KF3_Friend
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from endpoints.KF3.friends import KF3_Friends
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from endpoints.KF3.update import KF3_Update
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class KF3DB:
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processed_friends = {}
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def __init__(self, api) -> None:
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app = api.app
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if "KF3" in app.databases:
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del app.databases["KF3"]
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self.reload_data()
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app.databases["KF3"] = self
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api.add_resource(KF3_Friend, "/KF3/Friend/<int:id>")
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api.add_resource(KF3_Friends, "/KF3/Friends")
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api.add_resource(KF3_Update, "/KF3/Update")
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def reload_data(self):
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self.charaData = {}
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self.promoteData = {}
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self.promotePresetData = {}
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self.charaClothesData = {}
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self.limitlevel_rising_status = {}
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if platform.system() == "Windows":
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path = "H:\\Apache\\Katworks\\KF\\assets\\KF3\\mst\\"
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else:
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path = "/media/USB2/Apache/Katworks/KF/assets/KF3/mst//"
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with gzip.open(path + "CHARA_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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self.charaData[entry["id"]] = entry
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with gzip.open(path + "CHARA_PROMOTE_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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self.promoteData[entry["promoteId"]] = entry
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with gzip.open(path + "CHARA_PROMOTE_PRESET_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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if entry["promotePresetId"] not in self.promotePresetData:
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self.promotePresetData[entry["promotePresetId"]] = []
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self.promotePresetData[entry["promotePresetId"]].append(entry)
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with gzip.open(path + "CHARA_CLOTHES_DATA.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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if entry["clothesPresetId"] not in self.charaClothesData:
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self.charaClothesData[entry["clothesPresetId"]] = []
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self.charaClothesData[entry["clothesPresetId"]].append(entry)
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with gzip.open("data/KF3/LIMITLEVEL_RISING_STATUS.d", mode="rt", encoding="utf-8") as file:
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for entry in json.loads(file.read()):
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self.limitlevel_rising_status[entry["patternId"]] = entry
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self.parse_parameter()
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self.process_friends()
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def parse_parameter(self):
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self.paramAbilities = {}
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self.paramAbilities1 = {}
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self.paramAbilities2 = {}
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self.paramAlphaBases = {}
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self.paramArts = {}
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self.paramSpecialAttacks = {}
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self.paramWaitActions = {}
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if platform.system() == "Windows":
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path = "H:\\Apache\\Katworks\\KF\\assets\\KF3\\assets\\"
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else:
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path = "/media/USB2/Apache/Katworks/KF/assets/KF3/assets//"
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paramAsset = UnityPy.load(path + "parameter.asset")
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for obj in paramAsset.objects:
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data = obj.read()
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if data.name.split('_')[0] == "ParamAbility":
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id = int(data.name.split('_')[1])
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if data.name.endswith("_1"):
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self.paramAbilities1[id] = obj.read_typetree()
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elif data.name.endswith("_2"):
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self.paramAbilities2[id] = obj.read_typetree()
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else:
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self.paramAbilities[id] = obj.read_typetree()
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elif data.name.split('_')[0] == "ParamAlphaBase":
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id = int(data.name.split('_')[1])
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self.paramAlphaBases[id] = obj.read_typetree()
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elif data.name.split('_')[0] == "ParamArts":
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id = int(data.name.split('_')[1])
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self.paramArts[id] = obj.read_typetree()
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elif data.name.split('_')[0] == "ParamSpecialAttack":
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id = int(data.name.split('_')[1])
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self.paramSpecialAttacks[id] = obj.read_typetree()
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elif data.name.split('_')[0] == "ParamWaitAction":
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id = int(data.name.split('_')[1])
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self.paramWaitActions[id] = obj.read_typetree()
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def process_friends(self):
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self.processed_friends = {}
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for charaID in self.charaData:
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self.processed_friends[charaID] = self.process_chara(charaID)
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def process_chara(self, id : int):
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chara = {}
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charaData = self.charaData[id]
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alphaBase = self.paramAlphaBases[id]
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wrLocked = False
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promoIds = []
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promotePresetId = charaData["promotePresetId"]
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promos = self.promotePresetData[promotePresetId] if promotePresetId in self.promotePresetData else []
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for promo in promos:
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if promo["promoteStepDatetime"] == 1917860400000:
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wrLocked = True
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continue
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else:
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promoIds.append([promo["promoteId00"], promo["promoteId01"], promo["promoteId02"], promo["promoteId03"], promo["promoteId04"], promo["promoteId05"]])
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promoteDatas = [[self.promoteData[id] for id in promo] for promo in promoIds]
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promote_bonus = {"atk" : 0, "def" : 0, "hp" : 0, "evd" : 0, "beat" : 0, "act" : 0, "try" : 0}
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for promoTier in promoteDatas:
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for promoteStep in promoTier:
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promote_bonus["atk"] += promoteStep["promoteAtk"]
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promote_bonus["def"] += promoteStep["promoteDef"]
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promote_bonus["hp"] += promoteStep["promoteHp"]
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promote_bonus["evd"] += promoteStep["promoteAvoid"]
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promote_bonus["act"] += promoteStep["promoteActionDamageRatio"]
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promote_bonus["beat"] += promoteStep["promoteBeatDamageRatio"]
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promote_bonus["try"] += promoteStep["promoteTryDamageRatio"]
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clothesPresetId = charaData["clothesPresetId"]
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clothesDatas = self.charaClothesData[clothesPresetId] if clothesPresetId in self.charaClothesData else []
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costume_bonus = {"atk" : 0, "def" : 0, "hp" : 0, "evd" : 0, "beat" : 0, "act" : 0, "try" : 0}
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for clothesData in clothesDatas:
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costume_bonus["atk"] += clothesData["atkBonus"]
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costume_bonus["def"] += clothesData["defBonus"]
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costume_bonus["hp"] += clothesData["hpBonus"]
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chara["id"] = id
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chara["promoteBonus"] = promote_bonus
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chara["costumeBonus"] = costume_bonus
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chara["attribute"] = charaData["attribute"]
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chara["name"] = charaData["name"]
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chara["nameEn"] = charaData["nameEn"]
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chara["nickname"] = charaData["nickname"]
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chara["rankLow"] = charaData["rankLow"]
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chara["rankHigh"] = charaData["rankHigh"]
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chara["castName"] = charaData["castName"]
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chara["loginText"] = charaData["loginText"]
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chara["flavorText"] = charaData["flavorText"]
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chara["kizunaupText"] = charaData["kizunaupText"]
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chara["greetingText"] = charaData["greetingText"]
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chara["startTimeRaw"] = charaData["startTime"]
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chara["startTime"] = datetime.fromtimestamp(charaData["startTime"]/1000.0).strftime('%A, %B %d, %Y')
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chara["wr"] = 4 if wrLocked else 5
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chara["is_wr5"] = chara["wr"] == 5
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chara["has_party_dress"] = False
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for clothesData in clothesDatas:
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if clothesData["clothesId"] == 8:
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chara["has_party_dress"] = True
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break
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chara["has_rainbow_trait"] = id in self.paramAbilities2
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chara["risingStatusPatternId"] = patternId = charaData["risingStatusPatternId"]
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level_curve = self.limitlevel_rising_status[patternId] if patternId != 0 else None
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chara["stats_min"] = get_all_stats(chara, alphaBase, max_level = False, rising_status_pattern=level_curve)
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chara["stats_max"] = get_all_stats(chara, alphaBase, max_level = True, rising_status_pattern=level_curve)
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chara["plasmPoint"] = alphaBase["plasmPoint"]
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chara["cards"] = [
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{"type":alphaBase["orderCardType00"], "value":alphaBase["orderCardValue00"]},
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{"type":alphaBase["orderCardType01"], "value":alphaBase["orderCardValue01"]},
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{"type":alphaBase["orderCardType02"], "value":alphaBase["orderCardValue02"]},
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{"type":alphaBase["orderCardType03"], "value":alphaBase["orderCardValue03"]},
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{"type":alphaBase["orderCardType04"], "value":alphaBase["orderCardValue04"]}
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]
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chara["synergy_flag"] = self.paramArts[id]["authParam"]["SynergyFlag"] if id in self.paramArts else 0
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chara["arts"] = self.paramArts[id] if id in self.paramArts else None
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chara["ability"] = self.paramAbilities[id] if id in self.paramAbilities else None
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chara["ability1"] = self.paramAbilities1[id] if id in self.paramAbilities1 else None
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chara["ability2"] = self.paramAbilities2[id] if id in self.paramAbilities2 else None
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chara["wait_action"] = self.paramWaitActions[id] if id in self.paramWaitActions else None
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chara["special_attack"] = self.paramSpecialAttacks[id] if id in self.paramSpecialAttacks else None
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chara["costumes"] = self.get_costumes(id, chara["rankLow"])
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return chara
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def get_chara(self, id : int):
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if id in self.processed_friends:
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return self.processed_friends[id]
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else:
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return None
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def get_chara_wiki(self, id : int):
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chara = self.get_chara(id)
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if chara is None:
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return None
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lines = []
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stars_word = chara["rankLow"]
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stars_word = "Two" if stars_word == 2 else "Three" if stars_word == 3 else "Four" if stars_word == 4 else "Five" if stars_word == 5 else "Unknown"
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attribute_word = chara["attribute"]
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attribute_word = "Funny" if attribute_word == 1 else "Friendly" if attribute_word == 2 else "Relaxed" if attribute_word == 3 else "Lovely" if attribute_word == 4 else "Active" if attribute_word == 5 else "Carefree" if attribute_word == 6 else "Unknown"
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categories = [
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f"[[Category:{attribute_word} KF3 Friends]]",
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f"[[Category:{stars_word} Star KF3 Friends]]",
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f"[[Category:Missing Content]]",
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f"[[Category:Needs Audio]]",
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f"{{{{#vardefine:id|{str(chara['id']).zfill(4)}}}}}"
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]
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if chara['has_party_dress']:
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categories.append("[[Category:Party Dress KF3 Friends]]")
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if chara['is_wr5']:
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categories.append("[[Category:Wild Release 5 KF3 Friends]]")
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if chara['has_rainbow_trait']:
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categories.append("[[Category:Rainbow Trait KF3 Friends]]")
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lines.append(" ".join(categories))
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lines.append("")
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lines.append("{{FriendBox/KF3")
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lines.append(f"|name={chara['nameEn'].replace('_', ' ')}")
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lines.append(f"|apppic={chara['nameEn'].replace('_', ' ')}KF3.png")
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lines.append(f"|apprarity={{{{KF3{chara['rankLow']}Star}}}}")
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lines.append(f"|seiyuu={chara['castName']}")
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lines.append(f"|attribute={attribute_word} {{{{KF3{attribute_word}}}}}")
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lines.append(f"|implemented={chara['startTime']} (App)")
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lines.append(f"|id={chara['id']}")
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lines.append(f"|wr5={'Yes' if chara['is_wr5'] else 'No'}")
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lines.append(f"|rainbowtrait={'Yes' if chara['has_rainbow_trait'] else 'No'}")
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lines.append(f"|partydress={'Yes' if chara['has_party_dress'] else 'No'}")
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lines.append("}}")
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lines.append("")
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lines.append("{{FriendBuilder/KF3")
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lines.append(f"|introduction = '''{chara['nameEn'].replace('_', ' ')}''' is a Friend that appears in the app version of [[Kemono Friends 3]].")
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lines.append(f"|status={chara['stats_min']['status']}")
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lines.append(f"|hp={chara['stats_min']['hp']}")
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lines.append(f"|atk={chara['stats_min']['atk']}")
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lines.append(f"|def={chara['stats_min']['def']}")
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lines.append(f"|evd={round(chara['stats_min']['evd']/10,1)}%")
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lines.append(f"|beat={chara['stats_min']['beat']}%")
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lines.append(f"|action={chara['stats_min']['act']}%")
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lines.append(f"|try={chara['stats_min']['try']}%")
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lines.append(f"|plasm={chara['plasmPoint']}")
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lines.append(f"|maxstatus={chara['stats_max']['status']}")
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lines.append(f"|maxhp={chara['stats_max']['hp']}")
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lines.append(f"|maxatk={chara['stats_max']['atk']}")
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lines.append(f"|maxdef={chara['stats_max']['def']}")
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lines.append(f"|maxevd={round(chara['stats_max']['evd']/10,1)}%")
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lines.append(f"|maxbeat={chara['stats_max']['beat']}%")
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lines.append(f"|maxaction={chara['stats_max']['act']}%")
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lines.append(f"|maxtry={chara['stats_max']['try']}%")
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lines.append("")
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cards_str = "|flags="
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for card in chara["cards"]:
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cards_str += " {{"
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if card["type"] == 1:
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cards_str += "Beat}}"
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elif card["type"] == 2:
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cards_str += f"Action{card['value']}}}}}"
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elif card["type"] == 3:
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if card["value"] == 20:
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cards_str += "TryLow}}"
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if card["value"] == 30:
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cards_str += "TryMiddle}}"
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if card["value"] == 40:
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cards_str += "TryHigh}}"
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lines.append(cards_str)
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cardType = "Beat" if chara["synergy_flag"] == 1 else "Action20" if chara["synergy_flag"] == 2 else "TryHigh" if chara["synergy_flag"] == 3 else ""
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lines.append(f"|miracleplus={{{{{cardType}}}}}")
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if chara["arts"] is not None:
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miracles = fill_miracle_numbers(chara)
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lines.append(f"|miracle={chara['arts']['actionName']}")
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for idx,miracle in enumerate(miracles):
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lines.append("|miracle" + str(idx + 1) + "=" + miracle.replace("\r\n", "\n").replace("\\n", "\n").replace("\\", " "))
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if chara["special_attack"] is not None:
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lines.append(f"|beatname={chara['special_attack']['actionName']}")
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lines.append(f"|beatskill={chara['special_attack']['actionEffect']}")
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if chara["wait_action"] is not None:
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lines.append(f"|standby={chara['wait_action']['skillName']}")
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lines.append(f"|standbyskill={chara['wait_action']['skillEffect']}")
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if chara["ability"] is not None:
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lines.append(f"|unique={chara['ability']['abilityName']}")
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lines.append(f"|uniqueskill={chara['ability']['abilityEffect']}")
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if chara["ability1"] is not None:
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lines.append(f"|miracletrait={chara['ability1']['abilityName']}")
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lines.append(f"|miracletraitskill={chara['ability1']['abilityEffect']}")
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else:
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lines.append(f"|miracletrait=N/A")
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lines.append(f"|miracletraitskill=Not Implemented.")
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if chara["ability2"] is not None:
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lines.append(f"|rainbowtrait={chara['ability2']['abilityName']}")
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lines.append(f"|rainbowtraitskill={chara['ability2']['abilityEffect']}")
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else:
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lines.append(f"|rainbowtrait=N/A")
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lines.append(f"|rainbowtraitskill=Not Implemented.")
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lines.append("")
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lines.append(f"|bondup={chara['kizunaupText']}")
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lines.append(f"|profile={chara['flavorText']}")
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lines.append(f"|greeting={chara['loginText']}")
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lines.append(f"|selfintro={chara['greetingText']}")
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lines.append(f"|enselfintro=")
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cos_images = "|cos = " + ",".join([costume["image_name"] for costume in chara["costumes"]]) + ",end"
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cos_obtain = "|cosobt = " + ",".join([costume["obtain"] for costume in chara["costumes"]])
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cos_names = "|cosname = " + ",".join([costume["name"] for costume in chara["costumes"]])
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lines.append("")
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lines.append(cos_images)
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lines.append(cos_names)
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lines.append(cos_obtain)
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lines.append("}}")
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return "\n".join(lines)
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def get_costumes(self, id : int, defaultRarity : int):
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if id not in self.charaClothesData:
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return []
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output = []
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data = self.charaClothesData[id]
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for costume in data:
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cos = {
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"image_name" : f"icon dressup {costume['id']}.png",
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"obtain" : "Limited"
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}
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cosId = costume['clothesId']
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if cosId == 1:
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cos["name"] = "Default"
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cos["obtain"] = "Default"
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elif cosId == 2:
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cos["name"] = "Personal Fashion"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 3:
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cos["name"] = "Tracksuit"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 4:
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cos["name"] = "Park Staff"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 5:
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cos["name"] = "Café Uniform"
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cos["obtain"] = f"Upgrade to {costume['getRank']} Stars" if defaultRarity < costume['getRank'] else "Default"
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elif cosId == 6:
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cos["name"] = "Special Outfit 1"
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elif cosId == 8:
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cos["name"] = "Party Dress"
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cos["obtain"] = "Increase Photo Pocket level to 12"
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elif cosId == 9:
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cos["name"] = "School Uniform"
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elif cosId == 10:
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cos["name"] = "Gym Clothes"
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elif cosId == 11:
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cos["name"] = "Raincoat"
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elif cosId == 12:
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cos["name"] = "Hanamaru Animal Swimsuit"
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elif cosId == 13:
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cos["name"] = "Cafe Uniform (Green)"
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cos["obtain"] = "Dojo reward"
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elif cosId == 14:
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cos["name"] = "Cafe Uniform (Blue)"
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cos["obtain"] = "Dojo reward"
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elif cosId == 15:
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cos["name"] = "Cafe Uniform (Pink)"
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cos["obtain"] = "Dojo reward"
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elif cosId == 16:
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cos["name"] = "Orihime Costume"
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elif cosId == 17:
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cos["name"] = "Arle's Outfit"
|
|
|
|
elif cosId == 18:
|
|
cos["name"] = "Marine Nanoda! Swimsuit"
|
|
|
|
elif cosId == 19:
|
|
cos["name"] = "Batten Japari Dan Swimsuit"
|
|
|
|
elif cosId == 20:
|
|
cos["name"] = "Lifeguard Swimsuit"
|
|
|
|
elif cosId == 21:
|
|
cos["name"] = "Harvest Festival Outfit"
|
|
|
|
elif cosId == 22:
|
|
cos["name"] = "Halloween Costume"
|
|
|
|
elif cosId == 23:
|
|
cos["name"] = "Classic Maid Uniform"
|
|
|
|
elif cosId == 24:
|
|
cos["name"] = "Arle's Outfit"
|
|
|
|
elif cosId == 25:
|
|
cos["name"] = "Swimsuit"
|
|
|
|
elif cosId == 26:
|
|
cos["name"] = "Swimsuit"
|
|
|
|
elif cosId == 27:
|
|
cos["name"] = "Swimsuit"
|
|
|
|
elif cosId == 28:
|
|
cos["name"] = "Matching Clothes"
|
|
|
|
elif cosId == 29:
|
|
cos["name"] = "Frilly Frilly PPP Bikini"
|
|
|
|
elif cosId == 30:
|
|
cos["name"] = "Venus Flower Bikini"
|
|
|
|
elif cosId == 31:
|
|
cos["name"] = "Christmas Dress"
|
|
|
|
elif cosId == 32:
|
|
cos["name"] = "Chinese Shrine Maiden"
|
|
|
|
elif cosId == 33:
|
|
cos["name"] = "Chinese Dress"
|
|
|
|
elif cosId == 34:
|
|
cos["name"] = "Hanamaru Stage Costume"
|
|
|
|
elif cosId == 35:
|
|
cos["name"] = "Camo Outfit"
|
|
|
|
elif cosId == 36:
|
|
cos["name"] = "でびでび・ふりる"
|
|
|
|
elif cosId == 37:
|
|
cos["name"] = "夜に紛れし闇の衣"
|
|
|
|
elif cosId == 38:
|
|
cos["name"] = "Santa"
|
|
|
|
elif cosId == 39:
|
|
cos["name"] = "Fluffy Pajamas"
|
|
|
|
elif cosId == 40:
|
|
cos["name"] = "Japanese Armor"
|
|
|
|
elif cosId == 41:
|
|
cos["name"] = "Miko Outfit"
|
|
|
|
elif cosId == 42:
|
|
cos["name"] = "PPP Hoodie"
|
|
|
|
elif cosId == 43:
|
|
cos["name"] = "Blue Tracksuit"
|
|
|
|
elif cosId == 44:
|
|
cos["name"] = "Park Staff (beige)"
|
|
|
|
elif cosId == 45:
|
|
cos["name"] = "Sailor School Uniform"
|
|
|
|
elif cosId == 46:
|
|
cos["name"] = "Snow Knight Dress"
|
|
|
|
elif cosId == 47:
|
|
cos["name"] = "Sparkling Tree Dress"
|
|
|
|
elif cosId == 48:
|
|
cos["name"] = "Retro Detective"
|
|
|
|
elif cosId == 49:
|
|
cos["name"] = "Steampunk Detective"
|
|
|
|
elif cosId == 50:
|
|
cos["name"] = "鞠と花びらのはんなり和風服"
|
|
|
|
elif cosId == 51:
|
|
cos["name"] = "Numazu Deep Sea Aquarium Clothes"
|
|
|
|
elif cosId == 52:
|
|
cos["name"] = "たのしいことをお届け!"
|
|
|
|
elif cosId == 53:
|
|
cos["name"] = "かわいい勝負ですよ!ワンピース水着"
|
|
|
|
elif cosId == 54:
|
|
cos["name"] = "どきどき♡ずっきゅんビキニ"
|
|
|
|
elif cosId == 55:
|
|
cos["name"]= "のんほいパークの服"
|
|
|
|
else:
|
|
print(f"{costume['clothesId']}\t{costume['id']}\t{costume['name']}")
|
|
continue
|
|
|
|
output.append(cos)
|
|
return output
|
|
|