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Added support for files with more than 1 texture
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19
decode.py
19
decode.py
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@ -4,11 +4,20 @@ import UnityPy
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from PIL import Image
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from PIL import Image
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#made by Katboi01
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#made by Katboi01
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def convert(in_path, out_path):
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def convert(in_path, out_path, file_name):
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env = UnityPy.load(in_path)
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env = UnityPy.load(os.path.join(in_path, file_name))
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textures = []
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for obj in env.objects:
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for obj in env.objects:
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if obj.type.name == "Texture2D":
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if obj.type.name == "Texture2D":
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textures.append(obj)
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if len(textures) > 1:
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out_path = os.path.join(out_path, file_name)
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os.makedirs(out_path, exist_ok=True)
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for idx, obj in enumerate(textures):
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try:
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data = obj.read()
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data = obj.read()
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im : Image = data.image
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im : Image = data.image
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width, height = im.size
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width, height = im.size
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@ -39,7 +48,9 @@ def convert(in_path, out_path):
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result = Image.fromarray(new_image)
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result = Image.fromarray(new_image)
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result.save(out_path, format="PNG")
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result.save(os.path.join(out_path, data.m_Name + ".png"), format="PNG")
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except Exception as e:
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print(f"Failed to extract ({idx}/{len(textures)}) from {file_name}", e)
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def main():
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def main():
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in_path = "decoder_in"
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in_path = "decoder_in"
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@ -54,6 +65,6 @@ def main():
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for _, _, files in os.walk(in_path):
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for _, _, files in os.walk(in_path):
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for name in files:
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for name in files:
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print(name)
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print(name)
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convert(os.path.join(in_path, name), os.path.join(out_path, name))
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convert(in_path, out_path, name)
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main()
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main()
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