using UnityEngine;

[System.Serializable]
public class AssetBundleEntry
{
    public string Name;
    public string FilePath;
    public AssetBundle AssetBundle;

    public AssetBundleEntry(string name, string filePath, AssetBundle assetbundle)
    {
        Name = name;
        FilePath = filePath;
        AssetBundle = assetbundle;
    }
}
